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| Prompt <br/><br/> *(for details on Play action, refer to [this how-to guide](../play-action.md))*| FileSource | Not set |This will be the message you wish to play before recognizing input. | Optional |
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| InterToneTimeout | TimeSpan | 2 seconds <br/><br/>**Min:** 1 second <br/>**Max:** 60 seconds | Limit in seconds that ACS will wait for the caller to press another digit (inter-digit timeout). | Optional |
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| InitialSilenceTimeout | TimeSpan |5seconds<br/><br/>**Min:** 0 seconds <br/>**Max:** 300 seconds | How long recognize action will wait for input before considering it a timeout. | Optional |
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| InitialSilenceTimeout | TimeSpan |5 seconds<br/><br/>**Min:** 0 seconds <br/>**Max:** 300 seconds | How long recognize action will wait for input before considering it a timeout. | Optional |
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| MaxTonesToCollect | Integer | No default<br/><br/>**Min:** 1|Number of digits a developer expects as input from the participant.| Required |
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| StopTones |IEnumeration\<DtmfTone\>| Not set | The digit participants can press to escape out of a batch DTMF event. | Optional |
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| InterruptPrompt | Bool | True | If the participant has the ability to interrupt the playMessage by pressing a digit. | Optional |
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| InterruptCallMediaOperation | Bool | True | If this flag is set it will interrupt the current call media operationif any (for example if play is going on) and initiate recognize. | Optional |
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| InterruptCallMediaOperation | Bool | True | If this flag is set it will interrupt the current call media operation. For example if any audio is being played it will interrupt that operation and initiate recognize. | Optional |
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| OperationContext | String | Not set | String that developers can pass mid action, useful for allowing developers to store context about the events they receive. | Optional |
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## Create a new C# application
@@ -72,7 +72,7 @@ var targetParticipant = new PhoneNumberIdentifier("+1XXXXXXXXXXX");
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## Receiving recognize event updates
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Developers can subscribe to the *RecognizeCompleted* and *RecognizeFailed* events on the webhook callback they registered for the call to create business logic in their application for determining next steps when one of the aforementioned events occurs.
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Developers can subscribe to the *RecognizeCompleted* and *RecognizeFailed* events on the webhook callback they registered for the call to create business logic in their application for determining next steps when one of the previously mentioned events occurs.
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