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@@ -152,7 +152,7 @@ Azure Remote Rendering hooks into the Unity render pipeline to do the frame comp
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To fix, make sure the provided _HybridRenderingPipeline_ asset is used:
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..as described in more detail in the [Unity tutorial to set up the project](./../tutorials/unity/view-remote-models/view-remote-models#adjust-the-project-settings).
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..as described in more detail in the [Unity tutorial to set up the project](./../tutorials/unity/view-remote-models/view-remote-models.md#adjust-the-project-settings).
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## Checkerboard pattern is rendered after model loading
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