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articles/remote-rendering/overview/features/override-hierarchical-state.md

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@@ -65,7 +65,7 @@ The fixed set of states that can be overridden are:
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* **`UseCutPlaneFilterMask`**: Use an individual filter bit mask to control the cut plane selection. This flag determines whether the individual filter mask should be used or inherited from its parent. The filter bit mask itself is set via the `CutPlaneFilterMask` property. For detailed information about how the filtering works, refer to the [Selective cut planes paragraph](cut-planes.md#selective-cut-planes). See the following example where only the tire and rim is cut while the rest of the scene remains unaffected.
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![Selective cut planes](./media/selective-cut-planes-hierarchical-override.png)
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* **`UseOverrideMaterial`**: If enabled, the material stored in `OverrideMaterial` is used to render the geometry with that material. It's an effective way to switch rendering of larger model parts using a dedicated material without actually switching individual part materials. [Color materials](color-materials.md) may override [PBR materials](pbr-materials.md) and vice versa. However, it must be guaranteed that the model provides mandatory vertex streams, for instance, the vertex normal in case the overridden material is a [PBR material](pbr-materials.md). Furthermore, overrides that toggle on transparency, only work reliably in the *TileBasedComposition* [rendering mode](../../concepts/rendering-modes.md).
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* **`UseOverrideMaterial`**: If enabled, the material stored in `OverrideMaterial` is used to render the geometry with that material. It's an efficient way to switch rendering of larger model parts with a dedicated material without actually switching individual part materials. [Color materials](color-materials.md) may override [PBR materials](pbr-materials.md) and vice versa. However, it must be guaranteed that the model provides mandatory vertex streams, for instance, the vertex normal in case the overridden material is a [PBR material](pbr-materials.md). Furthermore, overrides that toggle on transparency, only work reliably in the *TileBasedComposition* [rendering mode](../../concepts/rendering-modes.md).
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> [!NOTE]
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> The override material is ignored for point clouds.

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