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Copy file name to clipboardExpand all lines: articles/service-bus-messaging/service-bus-performance-improvements.md
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@@ -41,7 +41,7 @@ As expected, throughput is higher for smaller message payloads that can be batch
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#### Benchmarks
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Here's a [GitHub sample](https://github.com/Azure-Samples/service-bus-dotnet-messaging-performance) that you can run to see the expected throughput you receive for your SB namespace. In our [benchmark tests](https://techcommunity.microsoft.com/t5/Service-Bus-blog/Premium-Messaging-How-fast-is-it/ba-p/370722), we observed approximately 4 MB/second per Messaging Unit (MU) of ingress and egress.
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Here's a [GitHub sample](https://github.com/Azure-Samples/service-bus-dotnet-messaging-performance) that you can run to see the expected throughput you receive for your Service Bus namespace. In our [benchmark tests](https://techcommunity.microsoft.com/t5/Service-Bus-blog/Premium-Messaging-How-fast-is-it/ba-p/370722), we observed approximately 4 MB/second per Messaging Unit (MU) of ingress and egress.
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The benchmarking sample doesn't use any advanced features, so the throughput your applications observe is different, based on your scenarios.
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The `Azure.Messaging.ServiceBus` package is the latest Azure Service Bus .NET SDK available as of November 2020. There are two older .NET SDKs that will continue to receive critical bug fixes until 30 September 2026, but we strongly encourage you to use the latest SDK instead. Read the [migration guide](https://aka.ms/azsdk/net/migrate/sb) for details on how to move from the older SDKs.
For more information on minimum .NET Standard platform support, see [.NET implementation support](/dotnet/standard/net-standard#net-implementation-support).
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## Prefetching
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[Prefetching](service-bus-prefetch.md) enables the queue or subscription client to load additional messages from the service when it receives messages. The client stores these messages in a local cache. The size of the cache is determined by the `ServiceBusReceiver.PrefetchCount` properties. Each client that enables prefetching maintains its own cache. A cache isn't shared across clients. If the client starts a receive operation and its cache is empty, the service transmits a batch of messages. If the client starts a receive operation and the cache contains a message, the message is taken from the cache.
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[Prefetching](service-bus-prefetch.md) enables the queue or subscription client to load extra messages from the service when it receives messages. The client stores these messages in a local cache. The size of the cache is determined by the `ServiceBusReceiver.PrefetchCount` properties. Each client that enables prefetching maintains its own cache. A cache isn't shared across clients. If the client starts a receive operation and its cache is empty, the service transmits a batch of messages. If the client starts a receive operation and the cache contains a message, the message is taken from the cache.
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When a message is prefetched, the service locks the prefetched message. With the lock, the prefetched message can't be received by a different receiver. If the receiver can't complete the message before the lock expires, the message becomes available to other receivers. The prefetched copy of the message remains in the cache. The receiver that consumes the expired cached copy receives an exception when it tries to complete that message. By default, the message lock expires after 60 seconds. This value can be extended to 5 minutes. To prevent the consumption of expired messages, set the cache size smaller than the number of messages that a client can consume within the lock timeout interval.
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When you use the default lock expiration of 60 seconds, a good value for `PrefetchCount` is 20 times the maximum processing rates of all receivers of the factory. For example, a factory creates three receivers, and each receiver can process up to 10 messages per second. The prefetch count shouldn't exceed 20 X 3 X 10 = 600. By default, `PrefetchCount` is set to 0, which means that no additional messages are fetched from the service.
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When you use the default lock expiration of 60 seconds, a good value for `PrefetchCount` is 20 times the maximum processing rates of all receivers of the factory. For example, a factory creates three receivers, and each receiver can process up to 10 messages per second. The prefetch count shouldn't exceed 20 X 3 X 10 = 600. By default, `PrefetchCount` is set to 0, which means that no extra messages are fetched from the service.
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Prefetching messages increases the overall throughput for a queue or subscription because it reduces the overall number of message operations, or round trips. The fetch of the first message, however, takes longer (because of the increased message size). Receiving prefetched messages from the cache is faster because these messages have already been downloaded by the client.
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### Topic with a large number of subscriptions
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Goal: Maximize the throughput of a topic with a large number of subscriptions. A message is received by many subscriptions, which means the combined receive rate over all subscriptions is much larger than the send rate. The number of senders is small. The number of receivers per subscription is small.
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Goal: Maximize the throughput of a topic with a large number of subscriptions. A message is received by many subscriptions, which means the combined receive rate over all subscriptions is larger than the send rate. The number of senders is small. The number of receivers per subscription is small.
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Topics with a large number of subscriptions typically expose a low overall throughput if all messages are routed to all subscriptions. It's because each message is received many times, and all messages in a topic and all its subscriptions are stored in the same store. The assumption here's that the number of senders and number of receivers per subscription is small. Service Bus supports up to 2,000 subscriptions per topic.
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