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Christopher Manthei
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Platform limitations update
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articles/remote-rendering/overview/system-requirements.md

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## Devices
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Azure Remote Rendering currently only supports **HoloLens 2** and Windows desktop UWP as a target device.
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Azure Remote Rendering currently only supports **HoloLens 2** and Windows desktop as a target device. See the see [platform limits](../reference/limits.md#platform_limits) section for further information.
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It's important to use the latest HEVC codec, as newer versions have significant improvements in latency. To check which version is installed on your device:
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articles/remote-rendering/quickstarts/deploy-to-desktop.md

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![Solution configuration](./media/unity-deploy-config-pc.png)
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1. Build the solution (F7).
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> [!WARNING]
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> Make sure to select **x86** as **x64** is currently not supported, see [platform limits](../reference/limits.md#platform_limits).
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## Launch the sample project
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Start the Debugger in Visual Studio (F5). It will automatically deploy the app to the PC.

articles/remote-rendering/reference/limits.md

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# Limits
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A number of features have size or count limitations due to internal details of the running system.
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A number of features have size, count, or other limitations due to internal details of the running system.
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## Azure Frontend
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|premium| no limit |
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## Platform limits
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Windows 10 desktop
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* PC Standalone deployment from Unity is not supported. Use UWP instead.
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* UWP x86 is the only supported UWP platform. UWP x64 is not supported.
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Hololens 2
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* [Render from PV camera](https://docs.microsoft.com/windows/mixed-reality/mixed-reality-capture-for-developers#render-from-the-pv-camera-opt-in) feature is not supported.

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