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Merge pull request #275839 from FlorianBorn71/InputVsOutputTriangleCount
Be more accurate about which number contributes to server size limit
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articles/remote-rendering/how-tos/conversion/get-information.md

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@@ -78,6 +78,8 @@ Here's an example *info* file produced by converting a file called `buggy.gltf`:
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"outputStatistics": {
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"numMeshPartsCreated": 236,
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"numMeshPartsInstanced": 88,
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"numMaterials": 149,
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"numPrimitives": 308306,
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"recenteringOffset": [
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-24.1,
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-50.9,
@@ -139,9 +141,9 @@ The content of this section is different for triangular meshes and point clouds.
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# [Triangular meshes](#tab/TriangularMeshes)
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* `numMeshes`: The number of mesh parts, where each part can reference a single material.
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* `numFaces`: The total number of triangles in the whole model. This number contributes to the primitive limit in the [standard rendering server size](../../reference/vm-sizes.md#how-the-renderer-evaluates-the-number-of-primitives).
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* `numVertices`: The total number of vertices in the whole model.
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* `numMaterial`: The total number of materials in the whole model.
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* `numFaces`: The total number of triangles in the source model. For an accurate number of output primitives, refer to the `numPrimitives` entry in the [output section](#the-outputstatistics-section).
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* `numVertices`: The total number of vertices in the source model.
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* `numMaterial`: The total number of materials in the source model.
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* `numFacesSmallestMesh`: The number of triangles/points in the smallest mesh of the model.
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* `numFacesBiggestMesh`: The number of triangles/points in the biggest mesh of the model.
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* `numNodes`: The number of nodes in the model's scene graph.
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For point cloud conversions, this section contains only a single entry:
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* `numPoints`: The total number of points in the input model.
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* `numPoints`: The total number of points in the input model. For an accurate number of output points, refer to the `numPoints` entry in the [output section](#the-outputstatistics-section).
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---
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### The *outputInfo* section

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