You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: articles/remote-rendering/how-tos/conversion/get-information.md
+6-4Lines changed: 6 additions & 4 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -78,6 +78,8 @@ Here's an example *info* file produced by converting a file called `buggy.gltf`:
78
78
"outputStatistics": {
79
79
"numMeshPartsCreated": 236,
80
80
"numMeshPartsInstanced": 88,
81
+
"numMaterials": 149,
82
+
"numPrimitives": 308306,
81
83
"recenteringOffset": [
82
84
-24.1,
83
85
-50.9,
@@ -139,9 +141,9 @@ The content of this section is different for triangular meshes and point clouds.
139
141
# [Triangular meshes](#tab/TriangularMeshes)
140
142
141
143
*`numMeshes`: The number of mesh parts, where each part can reference a single material.
142
-
*`numFaces`: The total number of triangles in the whole model. This number contributes to the primitive limit in the [standard rendering server size](../../reference/vm-sizes.md#how-the-renderer-evaluates-the-number-of-primitives).
143
-
*`numVertices`: The total number of vertices in the whole model.
144
-
*`numMaterial`: The total number of materials in the whole model.
144
+
*`numFaces`: The total number of triangles in the source model. For an accurate number of output primitives, refer to the `numPrimitives` entry in the [output section](#the-outputstatistics-section).
145
+
*`numVertices`: The total number of vertices in the source model.
146
+
*`numMaterial`: The total number of materials in the source model.
145
147
*`numFacesSmallestMesh`: The number of triangles/points in the smallest mesh of the model.
146
148
*`numFacesBiggestMesh`: The number of triangles/points in the biggest mesh of the model.
147
149
*`numNodes`: The number of nodes in the model's scene graph.
@@ -152,7 +154,7 @@ The content of this section is different for triangular meshes and point clouds.
152
154
153
155
For point cloud conversions, this section contains only a single entry:
154
156
155
-
*`numPoints`: The total number of points in the input model.
157
+
*`numPoints`: The total number of points in the input model. For an accurate number of output points, refer to the `numPoints` entry in the [output section](#the-outputstatistics-section).
0 commit comments