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The `callsUpdated` updated event is fired when a call is removed or added to the call agent. This event happens when the user makes, receives, or terminate call.
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The `callsUpdated` updated event is fired when a call is removed or added to the call agent. This event happens when the user makes, receives, or terminates a call.
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**How should your application react to the event?**
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Your application should update its UI based on the number of active calls for the CallAgent instance.
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### Event Name: `connectionStateChanged`
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The `connectionStateChanged` event fired when the state of the `CallAgent` is updated.
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The `connectionStateChanged` event fired when the signaling state of the `CallAgent` is updated.
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**How should your application react to the event?**
The `remoteAudioStreamsUpdated` event is fired when the list of remote audio stream. These changes happen when remote participants add or remove audio streams to the call.
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The `remoteAudioStreamsUpdated` event is fired when the list of remote audio stream changes. These changes happen when remote participants add or remove audio streams to the call.
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**How might your application react to the event?**
This event occurs when the audio effect selected is applied to the audio stream.
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This event occurs when the audio effect selected is applied to the audio stream. For example, when someone turns on Noise Suppression the `effectsStarted` will be fired.
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**How might your application react to the event?**
This event occurs when the audio effect selected is applied to the audio stream.
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This event occurs when the audio effect selected is applied to the audio stream. For example, when someone turns off Noise Suppression the `effectsStopped` will be fired.
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**How might your application react to the event?**
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