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Merge pull request #248171 from ChristopherManthei/ARRSystemRequirements
Azure Remote Rendering: Updated system requirements
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articles/remote-rendering/overview/system-requirements.md

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### Desktop Windows
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32-Bit Windows versions are not supported.
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Requirements and limitations:
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You need to install the latest [Microsoft Visual C++ Redistributable package](https://aka.ms/vs/17/release/vc_redist.x64.exe) to be able to run any Azure Remote Rendering application.
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* 32-Bit Windows versions are not supported.
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* You need to install the latest [Microsoft Visual C++ Redistributable package](https://aka.ms/vs/17/release/vc_redist.x64.exe) to be able to run any Azure Remote Rendering application.
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* No VR support. Only the [simulation](../concepts/graphics-bindings.md#simulation) graphics binding is supported.
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* Only the DX11 rendering API is supported.
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It's important to use the latest HEVC codec, as newer versions have significant improvements in latency. To check which version is installed on your device:
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### HoloLens 2
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> [!NOTE]
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> The [render from PV camera](/windows/mixed-reality/mixed-reality-capture-for-developers#render-from-the-pv-camera-opt-in) feature isn't supported.
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Requirements and limitations:
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* Both Unity's [OpenXR](https://docs.unity3d.com/Manual/com.unity.xr.openxr.html) (Unity 2020 or newer) and [Windows XR Plugin](https://docs.unity3d.com/2020.3/Documentation/Manual/com.unity.xr.windowsmr.html) (up to Unity 2020 only) are supported.
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* The [render from PV camera](/windows/mixed-reality/mixed-reality-capture-for-developers#render-from-the-pv-camera-opt-in) feature isn't supported.
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* Only the DX11 rendering API is supported.
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### Quest 2 and Quest Pro
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