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Copy file name to clipboardExpand all lines: articles/remote-rendering/how-tos/conversion/get-information.md
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@@ -136,7 +136,7 @@ This section provides information about the source scene. There will often be di
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The content of this section is different for triangular meshes and point clouds.
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#### Input statistics for triangular meshes
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#[Triangular meshes](#tab/TriangularMeshes)
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*`numMeshes`: The number of mesh parts, where each part can reference a single material.
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*`numFaces`: The total number of triangles in the whole model. This number contributes to the primitive limit in the [standard rendering server size](../../reference/vm-sizes.md#how-the-renderer-evaluates-the-number-of-primitives).
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*`numMeshUsagesInScene`: The number of times nodes reference meshes. More than one node may reference the same mesh.
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*`maxNodeDepth`: The maximum depth of the nodes within the scene graph.
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#### Input statistics for point clouds
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#[Point clouds](#tab/PointClouds)
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For point cloud conversions, this section contains only a single entry:
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This section records information calculated from the converted asset. Again, the section holds different information for triangular meshes and point clouds.
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#### Output statistics for triangular meshes
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#[Triangular meshes](#tab/TriangularMeshes)
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*`numMeshPartsCreated`: The number of meshes in the arrAsset. It can differ from `numMeshes` in the `inputStatistics` section, because instancing is affected by the conversion process.
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*`numMeshPartsInstanced`: The number of meshes that are reused in the arrAsset.
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*`recenteringOffset`: When the `recenterToOrigin` option in the [ConversionSettings](configure-model-conversion.md) is enabled, this value is the translation that would move the converted model back to its original position.
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*`boundingBox`: The bounds of the model.
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#### Output statistics for point clouds
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#[Point clouds](#tab/PointClouds)
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*`numPoints`: The overall number of points in the converted model. This number contributes to the primitive limit in the [standard rendering server size](../../reference/vm-sizes.md#how-the-renderer-evaluates-the-number-of-primitives).
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*`recenteringOffset`: When the `recenterToOrigin` option in the [ConversionSettings](configure-model-conversion.md) is enabled, this value is the translation that would move the converted model back to its original position.
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