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Merge pull request #115481 from FlorianBorn71/CustomerFeedbackQSandTS
Added 2 remarks that a customer stumbled over
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articles/remote-rendering/quickstarts/render-model.md

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@@ -61,7 +61,7 @@ The default model we render is a [built-in sample model](../samples/sample-model
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1. In the Unity asset browser, navigate to the *Scenes* folder and open the **Quickstart** scene.
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1. From the *Hierarchy*, select the **RemoteRendering** game object.
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1. In the *Inspector*, enter your [account credentials](../how-tos/create-an-account.md).
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1. In the *Inspector*, enter your [account credentials](../how-tos/create-an-account.md). If you don't have an account yet, [create one](../how-tos/create-an-account.md).
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![ARR Account Info](./media/arr-sample-account-info.png)
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articles/remote-rendering/resources/troubleshoot.md

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@@ -145,7 +145,7 @@ Switch the *build type* of the Unity solution to **Debug**. When testing ARR in
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### Compile failures when compiling Unity samples for HoloLens 2
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We have seen spurious failures when trying to compile Unity samples (quickstart, ShowCaseApp, ..) for HoloLens 2. Visual Studio complains about not being able to copy some files albeit they are there. If you hit this problem:
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* Remove all temporary Unity files from the project and try again.
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* Remove all temporary Unity files from the project and try again. That is, close Unity, delete the temporary *library* and *obj* folders in the project directory and load/build the project again.
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* Make sure the projects are located in a directory on disk with reasonably short path, since the copy step sometimes seems to run into problems with long filenames.
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* If that does not help, it could be that MS Sense interferes with the copy step. To set up an exception, run this registry command from command line (requires admin rights):
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```cmd

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