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Merge pull request #180295 from eric-urban/patch-8
Update releasenotes.md
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articles/cognitive-services/Speech-Service/releasenotes.md

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#### New features
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- **C++/C#**: New stand-alone At-Start and Continuous Language Identification via the `SourceLanguageRecognizer` API. If you only want to detect the language(s) spoken in audio content, this is the API to do that.
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- **C++/C#**: New stand-alone Single-Shot/At-Start and Continuous Language Detection via the `SourceLanguageRecognizer` API. If you only want to detect the language(s) spoken in audio content, this is the API to do that. See details for [C++](https://docs.microsoft.com/cpp/cognitive-services/speech/sourcelanguagerecognizer) and [C#](https://docs.microsoft.com/dotnet/api/microsoft.cognitiveservices.speech.sourcelanguagerecognizer).
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- **C++/C#**: Speech Recognition and Translation Recognition now support both at-start and continuous Language Identification so you can programmatically determine which language(s) are being spoken before they are transcribed or translated. See documentation [here for Speech Recognition](how-to-automatic-language-detection.md) and [here for Speech Translation](get-started-speech-translation.md).
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- **C#**: Added support Unity support to macOS (x64). This unlocks speech recognition and speech synthesis use cases in mixed reality and gaming!
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- **Go**: We added support for speech synthesis/text-to-speech to the Go programming language to make speech synthesis available in even more use cases. See our [quickstart](get-started-text-to-speech.md?tabs=windowsinstall&pivots=programming-language-go) or our [reference documentation](https://pkg.go.dev/github.com/Microsoft/cognitive-services-speech-sdk-go).

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