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articles/remote-rendering/resources/troubleshoot.md

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@@ -97,7 +97,7 @@ If these two steps did not help, it is required to find out whether video frames
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In many cases, the model is displayed correctly but located outside the camera frustum. A common reason is that the model has been exported with a far off-center pivot so it is clipped by the camera's far clipping plane. It helps to query the model's bounding box programmatically and visualize the box with Unity as a line box or print its values to the debug log.
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Furthermore the conversion process generates an [output json file](../how-tos/conversion/get-information.md) alongside with the converted model. To debug model positioning issues, it is worth looking at the `boundingBox` entry in the [outputStatistics section](../how-tos/conversion/get-information.md#the-outputStatistics-section):
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Furthermore the conversion process generates an [output json file](../how-tos/conversion/get-information.md) alongside with the converted model. To debug model positioning issues, it is worth looking at the `boundingBox` entry in the [outputStatistics section](../how-tos/conversion/get-information.md#the-output-statistics-section):
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```JSON
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{

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