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Merge pull request #208992 from FlorianBorn71/RecommendUnityBuiltInPipeline
Do not recommend URP as a Unity render pipeline
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articles/remote-rendering/how-tos/unity/install-remote-rendering-unity-package.md

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@@ -13,7 +13,7 @@ Azure Remote Rendering uses a Unity package to encapsulate the integration into
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This package contains the entire C# API and all plugin binaries required to use Azure Remote Rendering with Unity.
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Following Unity's naming scheme for packages, the package is called **com.microsoft.azure.remote-rendering**.
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The package is not part of the [ARR samples repository](https://github.com/Azure/azure-remote-rendering), and it is not available from Unity's internal package registry.
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The package isn't part of the [ARR samples repository](https://github.com/Azure/azure-remote-rendering), and it isn't available from Unity's internal package registry.
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You can choose one of the following options to install the Unity package.
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## Install Remote Rendering package using the Mixed Reality Feature Tool
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## Unity render pipelines
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Remote Rendering works with both the **:::no-loc text="Universal render pipeline":::** and the **:::no-loc text="Standard render pipeline":::**. For performance reasons, the Universal render pipeline is recommended.
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Remote Rendering works with both the **:::no-loc text="Standard render pipeline":::** ("built-in render pipeline") and the **:::no-loc text="Universal render pipeline":::** ("URP"). For performance reasons, it's recommended to use the built-in render pipeline, unless there are strong reasons that require URP.
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To use the **:::no-loc text="Universal render pipeline":::**, its package has to be installed in Unity. The installation can either be done in Unity's **Package Manager** UI (package name **Universal RP**, version 7.3.1 or newer), or through the `Packages/manifest.json` file, as described in the [Unity project setup tutorial](../../tutorials/unity/view-remote-models/view-remote-models.md#include-the-azure-remote-rendering-and-openxr-packages).
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articles/remote-rendering/overview/system-requirements.md

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* The latest version of **Visual Studio 2019** [(download)](https://visualstudio.microsoft.com/vs/older-downloads/)
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* [Visual Studio tools for Mixed Reality](/windows/mixed-reality/install-the-tools). Specifically, the following *Workload* installations are mandatory:
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* **Desktop development with C++**
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* **Universal Windows Platform (UWP) development**
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* **Universal Windows Platform (UWP) development**
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* **Windows SDK 10.0.18362.0** [(download)](https://developer.microsoft.com/windows/downloads/windows-10-sdk)
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* **GIT** [(download)](https://git-scm.com/downloads)
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* Optional: To view the video stream from the server on a desktop PC, you need the **HEVC Video Extensions** [(Microsoft Store link)](https://www.microsoft.com/p/hevc-video-extensions/9nmzlz57r3t7). Ensure that the latest version is installed by checking for updates in the store.
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For Unity 2020, use latest version of Unity 2020.3.
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> [!IMPORTANT]
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> When working with the OpenXR version of the plugin, it has to be verified that the *Universal Render Pipeline* (URP) has version 10.5.1 or higher. To check that, open the *Package Manager* from the Unity *Windows* menu and refer to the *Universal RP* section:
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> When working with the OpenXR version of the plugin and the *Universal Render Pipeline* (URP), it has to be verified that the *Universal Render Pipeline* has version 10.5.1 or higher. To check that, open the *Package Manager* from the Unity *Windows* menu and refer to the *Universal RP* section:
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> ![Version of the Universal RP](./media/unity-universal-rp-version-10-5-1.png)
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> [!IMPORTANT]
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> The **WMR (Windows Mixed Reality) plugin for Unity 2020.3** currently has a performance degradation with ARR. For a better experience, we suggest to either stay on Unity 2019.X or switch to the OpenXR version.
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### Unity 2021
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For Unity 2021, use latest version of Unity 2021.3.
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## Next steps
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