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Merge pull request #88266 from cgillum/durable-refactor
Fix "Programing" to "Programming"
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articles/azure-functions/durable/durable-functions-entities.md

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@@ -28,7 +28,7 @@ Entities (sometimes referred to as entity *instances*) are accessed via a unique
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For example, a *counter* entity function might be used for keeping score in an online game. Each instance of the game will have a unique entity ID, such as `@Counter@Game1`, `@Counter@Game2`, and so on. All operations that target a particular entity require specifying an entity ID as a parameter.
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## Programing models
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## Programming models
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Durable entities support two different programming models. The first model is a dynamic "functional" model where the entity is defined by a single function. The second model is an object-oriented model where the entity is defined by a class and methods. These models and the programming models for interacting with entities are described in the next sections.
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