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Merge pull request #229099 from FlorianBorn71/MentionGitLfsAsRequirementForARR
Mention git lfs plugin as a requirement for ARR
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articles/remote-rendering/overview/system-requirements.md

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* **Desktop development with C++**
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* **Universal Windows Platform (UWP) development**
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* **Windows SDK 10.0.18362.0** [(download)](https://developer.microsoft.com/windows/downloads/windows-10-sdk)
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* **GIT** [(download)](https://git-scm.com/downloads)
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* To work with the samples repository:
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* **Git** [(download)](https://git-scm.com/downloads)
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* **Git LFS plugin** [(download)](https://git-lfs.github.com/)
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* Optional: To view the video stream from the server on a desktop PC, you need the **HEVC Video Extensions** [(Microsoft Store link)](https://www.microsoft.com/p/hevc-video-extensions/9nmzlz57r3t7). Ensure that the latest version is installed by checking for updates in the store.
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## Unity

articles/remote-rendering/quickstarts/native-cpp/hololens/deploy-native-cpp-openxr-tutorial.md

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The following software must be installed:
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* Windows SDK 10.0.18362.0 [(download)](https://developer.microsoft.com/windows/downloads/windows-10-sdk)
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* The latest version of Visual Studio 2019 [(download)](https://visualstudio.microsoft.com/vs/older-downloads/)
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* The latest version of Visual Studio 2022 [(download)](https://visualstudio.microsoft.com/vs/)
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* [Visual Studio tools for Mixed Reality](/windows/mixed-reality/install-the-tools). Specifically, the following *Workload* installations are mandatory:
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* **Desktop development with C++**
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* **Universal Windows Platform (UWP) development**
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* GIT [(download)](https://git-scm.com/downloads)
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* Git [(download)](https://git-scm.com/downloads)
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* Git LFS plugin [(download)](https://git-lfs.github.com/)
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## Clone the ARR samples repository
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## Build the project
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Open the solution file *BasicXrApp.sln* located in the *NativeCpp/HoloLens-OpenXr* subdirectory with Visual Studio 2019.
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Open the solution file *BasicXrApp.sln* located in the *NativeCpp/HoloLens-OpenXr* subdirectory with Visual Studio.
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Switch the build configuration to *Debug* (or *Release*) and *ARM64*. Also make sure the debugger mode is set to *Device* as opposed to *Remote Machine*:
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articles/remote-rendering/quickstarts/native-cpp/hololens/deploy-native-cpp-tutorial.md

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The following software must be installed:
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* [Windows SDK 10.0.18362.0](https://developer.microsoft.com/windows/downloads/windows-10-sdk) or later.
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* [The latest version of Visual Studio 2019](https://visualstudio.microsoft.com/vs/older-downloads/).
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* [The latest version of Visual Studio 2022](https://visualstudio.microsoft.com/vs/).
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* [Visual Studio tools for Mixed Reality](/windows/mixed-reality/install-the-tools). Specifically, the following *Workload* installations are required:
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* **Desktop development with C++**
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* **Universal Windows Platform (UWP) development**
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* [GIT](https://git-scm.com/downloads).
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* [Git](https://git-scm.com/downloads).
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* [Git LFS plugin](https://git-lfs.github.com/)
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## Clone the Remote Rendering samples repository
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## Build the project
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Open the solution file *HolographicApp.sln* located in the *NativeCpp/HoloLens-Wmr* folder with Visual Studio 2019.
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Open the solution file *HolographicApp.sln* located in the *NativeCpp/HoloLens-Wmr* folder with Visual Studio.
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Switch the build configuration to *Debug* (or *Release*) and *ARM64*. Make sure the debugger mode is set to *Device* as opposed to *Remote Machine*:
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articles/remote-rendering/quickstarts/render-model.md

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The following software must be installed:
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* Windows SDK 10.0.18362.0 [(download)](https://developer.microsoft.com/windows/downloads/windows-10-sdk)
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* The latest version of Visual Studio 2019 [(download)](https://visualstudio.microsoft.com/vs/older-downloads/)
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* The latest version of Visual Studio 2022 [(download)](https://visualstudio.microsoft.com/vs/)
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* [Visual Studio tools for Mixed Reality](/windows/mixed-reality/install-the-tools). Specifically, the following *Workload* installations are mandatory:
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* **Desktop development with C++**
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* **Universal Windows Platform (UWP) development**
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* GIT [(download)](https://git-scm.com/downloads)
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* Git [(download)](https://git-scm.com/downloads)
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* Git LFS plugin [(download)](https://git-lfs.github.com/)
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* Unity (see [system requirements](../overview/system-requirements.md#unity) for supported versions)
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## Clone the sample app

articles/remote-rendering/tutorials/native-cpp/hololens/integrate-remote-rendering-into-holographic-app.md

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* Your account information (account ID, account key, account domain, subscription ID). If you don't have an account, [create an account](../../../how-tos/create-an-account.md).
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* Windows SDK 10.0.18362.0 [(download)](https://developer.microsoft.com/windows/downloads/windows-10-sdk).
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* The latest version of Visual Studio 2019 [(download)](https://visualstudio.microsoft.com/vs/older-downloads/).
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* The latest version of Visual Studio 2022 [(download)](https://visualstudio.microsoft.com/vs/).
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* [Visual Studio tools for Mixed Reality](/windows/mixed-reality/install-the-tools). Specifically, the following *Workload* installations are mandatory:
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* **Desktop development with C++**
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* **Universal Windows Platform (UWP) development**

articles/remote-rendering/tutorials/unity/view-remote-models/view-remote-models.md

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* An active pay-as-you-go Azure subscription [Create an account](https://azure.microsoft.com/pricing/purchase-options/pay-as-you-go/)
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* Windows SDK 10.0.18362.0 [(download)](https://developer.microsoft.com/windows/downloads/windows-10-sdk)
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* The latest version of Visual Studio 2019 [(download)](https://visualstudio.microsoft.com/vs/older-downloads/)
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* GIT [(download)](https://git-scm.com/downloads)
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* The latest version of Visual Studio 2022 [(download)](https://visualstudio.microsoft.com/vs/)
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* Git [(download)](https://git-scm.com/downloads)
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* Git LFS plugin [(download)](https://git-lfs.github.com/)
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* Unity (see [system requirements](../../../overview/system-requirements.md#unity) for supported versions)
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* Intermediate knowledge of Unity and the C# language (for example: creating scripts and objects, using prefabs, configuring Unity events, etc.)
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