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update screenshot and Nuget package name
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articles/remote-rendering/tutorials/native-cpp/hololens/integrate-arr-into-holographic-app.md

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@@ -45,7 +45,7 @@ In the new project, switch the configuration to **"Debug / ARM64"**. You should
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First step into adding Remote Rendering capabilities is to add the client-side dependencies. Relevant dependencies are available as a NuGet package.
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In the Solution Explorer, right-click on the project and select **"Manage NuGet Packages..."** from the context menu.
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In the prompted dialog, browse for the **"Azure Remote Rendering"** NuGet package:
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In the prompted dialog, browse for the NuGet package named **"Microsoft.Azure.RemoteRendering.Cpp"**:
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![Browse for NuGet package](media/add-nuget.png)
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This shortcut is useful so we don't have to write out the full namespace everywhere but still can recognize ARR-specific data structures. Of course, we could also use the `using namespace...` directive.
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### Remote Rendering Initialization
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### Remote Rendering initialization
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We need to hold a few objects for the session etc. during the lifetime of the application. The lifetime coincides with the lifetime of the application's `HolographicAppMain` object, so we add our objects as members to class `HolographicAppMain`. The next step is adding the following class members in file HolographicAppMain.h:
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