Skip to content

Commit 5a7969b

Browse files
committed
optimize wording
1 parent 1b69374 commit 5a7969b

12 files changed

+13
-13
lines changed

docs/cross-platform/build-an-opengl-es-application-on-android-and-ios.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ ms.custom: sfi-image-nochange
99
# Build an OpenGL ES application on Android and iOS
1010

1111
> [!IMPORTANT]
12-
> Starting with Visual Studio 2026 (version 18.0), the **Mobile development with C++** workload for iOS and Android targeting in the Visual Studio installer and the **Embedded and IoT tools**--including RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import--are no longer supported and will be removed in a future update. However, the Android NDKs listed in the Mobile development with C++ workload continue to be supported.
12+
> Starting with Visual Studio 2026 (version 18.0), the Mobile development with C++ workload for iOS and Android, as well as the Embedded and IoT tools (RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import), are no longer supported and will be removed in a future update. The Android NDKs included in the Mobile development with C++ workload remain supported.
1313
> OpenGL support is no longer available. It was last available in Visual Studio 17.3.
1414
1515
You can create Visual Studio solutions and projects for iOS apps and Android apps that share common code. This article guides you through a combined solution template. It creates both an iOS app, and an Android Native Activity app. The apps have C++ code in common that uses OpenGL ES to display the same animated rotating cube on each platform. OpenGL ES (OpenGL for Embedded Systems or GLES) is a 2D and 3D graphics API. It's supported on many mobile devices.

docs/cross-platform/create-an-android-native-activity-app.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ ms.topic: how-to
77
# Create an Android Native Activity App
88

99
> [!IMPORTANT]
10-
> Starting with Visual Studio 2026 (version 18.0), the **Mobile development with C++** workload for iOS and Android targeting in the Visual Studio installer and the **Embedded and IoT tools**--including RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import--are no longer supported and will be removed in a future update. However, the Android NDKs listed in the Mobile development with C++ workload continue to be supported.
10+
> Starting with Visual Studio 2026 (version 18.0), the Mobile development with C++ workload for iOS and Android, as well as the Embedded and IoT tools (RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import), are no longer supported and will be removed in a future update. The Android NDKs included in the Mobile development with C++ workload remain supported.
1111
1212
When you install the cross-platform **Mobile development with C++** workload, Visual Studio can be used to create fully functional Android Native Activity apps. The Android Native Development Kit (NDK) is a toolset that allows you to implement the majority of your Android app using pure C/C++ code. Some Java JNI code acts as glue to allow your C/C++ code to interact with Android. The Android NDK introduced the ability to create Native Activity apps with Android API Level 9. Native Activity code is popular for creating gaming and graphic intensive apps that use Unreal Engine or OpenGL. This topic will guide you through creation of a simple Native Activity app that uses OpenGL. Additional topics walk through the developer lifecycle of editing, building, debugging and deploying Native Activity code.
1313

docs/cross-platform/cross-platform-mobile-development-examples.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ ms.date: 03/04/2024
66
# Cross-platform mobile development examples
77

88
> [!IMPORTANT]
9-
> Starting with Visual Studio 2026 (version 18.0), the **Mobile development with C++** workload for iOS and Android targeting in the Visual Studio installer and the **Embedded and IoT tools**--including RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import--are no longer supported and will be removed in a future update. However, the Android NDKs listed in the Mobile development with C++ workload continue to be supported.
9+
> Starting with Visual Studio 2026 (version 18.0), the Mobile development with C++ workload for iOS and Android, as well as the Embedded and IoT tools (RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import), are no longer supported and will be removed in a future update. The Android NDKs included in the Mobile development with C++ workload remain supported.
1010
1111
Several of the templates installed by the **Mobile development with C++** workload generate complete examples that you can use to learn from. Additionally, here are some example applications that you can download and try out in Visual Studio.
1212

docs/cross-platform/general-android-prop-page.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ f1_keywords:
1717
# General Project Properties (Android C++)
1818

1919
> [!IMPORTANT]
20-
> Starting with Visual Studio 2026 (version 18.0), the **Mobile development with C++** workload for iOS and Android targeting in the Visual Studio installer and the **Embedded and IoT tools**--including RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import--are no longer supported and will be removed in a future update. However, the Android NDKs listed in the Mobile development with C++ workload continue to be supported.
20+
> Starting with Visual Studio 2026 (version 18.0), the Mobile development with C++ workload for iOS and Android, as well as the Embedded and IoT tools (RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import), are no longer supported and will be removed in a future update. The Android NDKs included in the Mobile development with C++ workload remain supported.
2121
2222
| Property | Description | Choices |
2323
|--|--|--|

docs/cross-platform/import-an-xcode-project.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ ms.topic: how-to
77
# Import an Xcode project
88

99
> [!IMPORTANT]
10-
> Starting with Visual Studio 2026 (version 18.0), the **Mobile development with C++** workload for iOS and Android targeting in the Visual Studio installer and the **Embedded and IoT tools**--including RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import--are no longer supported and will be removed in a future update. However, the Android NDKs listed in the Mobile development with C++ workload continue to be supported.
10+
> Starting with Visual Studio 2026 (version 18.0), the Mobile development with C++ workload for iOS and Android, as well as the Embedded and IoT tools (RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import), are no longer supported and will be removed in a future update. The Android NDKs included in the Mobile development with C++ workload remain supported.
1111
1212
The Visual Studio tools for cross-platform mobile development with C++ include support for moving your Xcode projects into Visual Studio, where you can create cross-platform libraries and share code with other projects. The Import from Xcode wizard simplifies the process of importing projects and splitting out the C++ code in your Xcode targets for use as a static library or shared code project. You can manage your iOS-specific code in Visual Studio and still use Xcode to do storyboards and builds. For information on how to easily move code back and forth between Visual Studio and Xcode, see [Sync changes between Xcode and Visual Studio](sync-changes-between-xcode-and-visual-studio.md).
1313

docs/cross-platform/install-and-configure-tools-to-build-using-ios.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ ms.custom:
1010
# Install and configure tools to build using iOS
1111

1212
> [!IMPORTANT]
13-
> Starting with Visual Studio 2026 (version 18.0), the **Mobile development with C++** workload for iOS and Android targeting in the Visual Studio installer and the **Embedded and IoT tools**--including RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import--are no longer supported and will be removed in a future update. However, the Android NDKs listed in the Mobile development with C++ workload continue to be supported.
13+
> Starting with Visual Studio 2026 (version 18.0), the Mobile development with C++ workload for iOS and Android, as well as the Embedded and IoT tools (RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import), are no longer supported and will be removed in a future update. The Android NDKs included in the Mobile development with C++ workload remain supported.
1414
1515
You can use Visual Studio with the cross-platform **Mobile development with C++** tools to edit, debug, and deploy iOS code to the iOS Simulator or to an iOS device. But, because of licensing restrictions, the code must be built and run remotely on a Mac. To build and run iOS apps using Visual Studio, you need to set up and configure the remote agent, [vcremote](https://www.npmjs.com/package/vcremote), on your Mac. The vcremote remote agent handles build requests from Visual Studio and runs the app on an iOS device connected to the Mac, or in the iOS Simulator on the Mac.
1616

docs/cross-platform/install-visual-cpp-for-cross-platform-mobile-development.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ ms.topic: install-set-up-deploy
88
# Install cross-platform mobile development with C++
99

1010
> [!IMPORTANT]
11-
> Starting with Visual Studio 2026 (version 18.0), the **Mobile development with C++** workload for iOS and Android targeting in the Visual Studio installer and the **Embedded and IoT tools**--including RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import--are no longer supported and will be removed in a future update. However, the Android NDKs listed in the Mobile development with C++ workload continue to be supported.
11+
> Starting with Visual Studio 2026 (version 18.0), the Mobile development with C++ workload for iOS and Android, as well as the Embedded and IoT tools (RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import), are no longer supported and will be removed in a future update. The Android NDKs included in the Mobile development with C++ workload remain supported.
1212
1313
You can use C++ in Visual Studio to build Windows Desktop apps, Universal Windows Platform (UWP) apps, and Linux apps. And now, you can build C++ apps for Android and iOS. The **Mobile development with C++** workload is an installable set of components in Visual Studio. It includes cross-platform iOS, Android, and UWP Visual Studio templates. The workload installs the cross-platform tools and SDKs you need to get started quickly. You don't have to locate, download, and configure them yourself. You can use these tools in Visual Studio to easily create, edit, debug, and test your cross-platform projects.
1414

docs/cross-platform/sync-changes-between-xcode-and-visual-studio.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ ms.date: "10/17/2019"
66
# Sync changes between Xcode and Visual Studio
77

88
> [!IMPORTANT]
9-
> Starting with Visual Studio 2026 (version 18.0), the **Mobile development with C++** workload for iOS and Android targeting in the Visual Studio installer and the **Embedded and IoT tools**--including RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import--are no longer supported and will be removed in a future update. However, the Android NDKs listed in the Mobile development with C++ workload continue to be supported.
9+
> Starting with Visual Studio 2026 (version 18.0), the Mobile development with C++ workload for iOS and Android, as well as the Embedded and IoT tools (RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import), are no longer supported and will be removed in a future update. The Android NDKs included in the Mobile development with C++ workload remain supported.
1010
1111
The mobile development with C++ components in Visual Studio include remote capabilities for syncing your work between your PC and your Mac. When your Visual Studio and Mac machines are paired, new options are available for iOS Application projects in Visual Studio that you can use to open your project in Xcode, move your code between Xcode and Visual Studio, and clean the temporary Xcode project directory.
1212

docs/cross-platform/visual-cpp-for-cross-platform-mobile-development.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ ms.date: 11/07/2025
66
# Cross-platform mobile development with C++
77

88
> [!IMPORTANT]
9-
> Starting with Visual Studio 2026 (version 18.0), the **Mobile development with C++** workload for iOS and Android targeting in the Visual Studio installer and the **Embedded and IoT tools**--including RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import--are no longer supported and will be removed in a future update. However, the Android NDKs listed in the Mobile development with C++ workload continue to be supported.
9+
> Starting with Visual Studio 2026 (version 18.0), the Mobile development with C++ workload for iOS and Android, as well as the Embedded and IoT tools (RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import), are no longer supported and will be removed in a future update. The Android NDKs included in the Mobile development with C++ workload remain supported.
1010
1111
You can build native C++ apps for iOS, Android, and Windows devices by using the cross-platform tools available in Visual Studio. **Mobile development with C++** is a workload available in the Visual Studio installer. It installs the SDKs and tools you need for cross-platform development of shared libraries and native apps. When it's installed, you can use C++ to create code that runs on iOS and Android devices and platforms, Windows, Windows Store, and Xbox.
1212

docs/embedded/download-and-install-the-embedded-tooling.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ ms.topic: install-set-up-deploy
1616
In Visual Studio 2022 and later versions, you can use the Visual Studio IDE on Windows to edit and debug embedded projects. Use tools such as the [Peripheral View](./peripheral-view.md), [RTOS View](./rtos-view.md), and the [Serial Monitor](./serial-monitor.md) to help interact with and debug your embedded projects.
1717

1818
> [!IMPORTANT]
19-
> Starting with Visual Studio 2026 (version 18.0), the **Mobile development with C++** workload for iOS and Android targeting in the Visual Studio installer and the **Embedded and IoT tools**--including RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import--are no longer supported and will be removed in a future update. However, the Android NDKs listed in the Mobile development with C++ workload continue to be supported.
19+
> Starting with Visual Studio 2026 (version 18.0), the Mobile development with C++ workload for iOS and Android, as well as the Embedded and IoT tools (RTOS Viewer, Serial Monitor, Peripheral Viewer, and ST Project Import), are no longer supported and will be removed in a future update. The Android NDKs included in the Mobile development with C++ workload remain supported.
2020
2121
To use the embedded development tools in Visual Studio, you must install the required **Linux and embedded development with C++** workload.
2222

0 commit comments

Comments
 (0)