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learn-pr/azure/learn-mrtk-tutorials/1-1-introduction.yml

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metadata:
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title: Introduction to the Mixed Reality Toolkit - Set Up Your Project and Use Hand Interaction
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description: Introduction
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ms.date: 09/30/2023
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ms.date: 11/06/2024
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author: marlenaklein-msft
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ms.author: marlenaklein
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ms.topic: unit

learn-pr/azure/learn-mrtk-tutorials/1-3-exercise-configure-unity-for-windows-mixed-reality.yml

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metadata:
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title: Exercise - Configure Unity for Windows Mixed Reality
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description: Introduction for Configuring Unity for Windows Mixed Reality
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ms.date: 09/30/2023
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ms.date: 11/06/2024
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author: marlenaklein-msft
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learn-pr/azure/learn-mrtk-tutorials/1-4-configure-resources.yml

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metadata:
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title: Import and configure resources
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description: Introduction for Importing and configuring resources
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ms.date: 11/06/2024
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author: marlenaklein-msft
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learn-pr/azure/learn-mrtk-tutorials/1-5-exercise-configure-resources.yml

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metadata:
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title: Exercise - Import and configure resources
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description: Exercise for Importing and configuring resources
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ms.date: 11/06/2024
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learn-pr/azure/learn-mrtk-tutorials/1-6-interaction-models.yml

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metadata:
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title: Interaction models
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description: Introduction for Interaction models
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ms.date: 11/06/2024
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learn-pr/azure/learn-mrtk-tutorials/1-7-exercise-hand-interaction-with-objectmanipulator.yml

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metadata:
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title: Exercise - Add hand interaction scripts to an object
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description: Exercise for Adding hand interaction scripts to an object
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ms.date: 09/30/2023
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ms.date: 11/06/2024
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author: marlenaklein-msft
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learn-pr/azure/learn-mrtk-tutorials/1-8-knowledge-check.yml

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metadata:
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title: Knowledge check
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description: Three multiple-choice questions
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quiz:
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title: Check your knowledge
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questions:
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- content: "In the Unity **Build Settings** window, which platform should be selected to target Windows Mixed Reality?"
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- content: "In the Unity **Build Settings** window, which platform should you select to target Windows Mixed Reality?"
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choices:
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- content: "WebGL"
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isCorrect: false
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explanation: Incorrect. WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins.
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explanation: Incorrect. WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without using plug-ins.
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- content: "PC, Mac & Linux Standalone"
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isCorrect: false
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explanation: Incorrect. The PC, Mac & Linux Standalone build settings contain options you can use to set up and begin the build process for your application on these platforms.
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- content: "Universal Windows Platform"
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isCorrect: true
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explanation: Correct. With the Universal Windows Platform (UWP), developers can target Windows 10 tablets and PCs, Windows 10 mobile devices (such as phones), Xbox One and HoloLens with a single code base.
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explanation: Correct. With the Universal Windows Platform (UWP), developers can target Windows 10/11 tablets and PCs, Xbox One, and HoloLens with a single code base.
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- content: "Which Mixed Reality Toolkit package is the only one you're required to import and configure in order to use the Mixed Reality Toolkit?"
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choices:
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- content: "org.mixedrealitytoolkit.core"
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isCorrect: true
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explanation: Correct. The core package is the only required package and includes the core components required to create a mixed reality application.
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explanation: Correct. The core package is the only required package, and includes the core components required to create a mixed reality application.
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- content: "org.mixedrealitytoolkit.spatialmanipulation"
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isCorrect: false
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explanation: Incorrect. The spatial manipulation package is optional. It includes implementations of common spatial manipulation components, including BoundsControl, ObjectManipulator, and Solvers.
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- content: "org.mixedrealitytoolkit.extendedassets"
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isCorrect: false
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explanation: Incorrect. The extended assets package is optional and contains additional materials, fonts, audio files, and other assets that are used by the MRTK example scenes. These assets can be freely used in your projects as temporary or final art.
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explanation: Incorrect. The extended assets package is optional and contains additional materials, fonts, audio files, and other assets the MRTK example scenes use. You can use these assets freely in your projects as temporary or final art.
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- content: "After the Mixed Reality Toolkit is added to a Unity scene, what should you do with the Main Camera object?"
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- content: "The Main Camera object should be left in the scene."

learn-pr/azure/learn-mrtk-tutorials/1-9-summary.yml

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metadata:
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title: Summary
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description: Summary of Learn MRTK Tutorials
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learn-pr/azure/learn-mrtk-tutorials/includes/1-1-introduction.md

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The Mixed Reality Toolkit (MRTK) is a cross-platform toolkit for building mixed reality experiences for Virtual Reality (VR) and Augmented Reality (AR).
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Suppose you're creating a mixed reality experience in which the user needs the ability to move, rotate, and scale a holographic object. Although you could start from scratch and create your own scripts to enable such manipulations, this can be time consuming and error-prone, especially if there are multiple objects to configure. The Toolkit provides a set of prebuilt components and features that you can use to accelerate your Windows Mixed Reality development. By the end of this module, you'll be able to set up a Unity project configured for Windows Mixed Reality development and add scripts to objects that enable users to move those objects with their hands.
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Suppose you're creating a mixed-reality experience in which the user needs the ability to move, rotate, and scale a holographic object. Although you could start from scratch and create your own scripts to enable such manipulations, it can be time consuming and error-prone, especially if there are multiple objects to configure. The Toolkit provides a set of prebuilt components and features that you can use to accelerate your Windows Mixed Reality development. By the end of this module, you'll be able to set up a Unity project configured for Windows Mixed Reality development and add scripts to objects that enable users to move those objects with their hands.
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:::image type="content" source="../media/001-hololens-interaction.png" alt-text="Screenshot of a simulated hand manipulating a hologram.":::
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A completed example of this tutorial can be found [here](https://github.com/microsoft/MixedRealityLearning/tree/development/MRTK3%20Tutorials).
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You can find a completed example of this tutorial [here](https://github.com/microsoft/MixedRealityLearning/tree/development/MRTK3%20Tutorials).
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## Learning objectives
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learn-pr/azure/learn-mrtk-tutorials/includes/1-3-exercise-configure.md

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:::image type="content" source="../media/002-editor-version.png" alt-text="Screenshot of Unity Hub with the Editor version drop-down displayed.":::
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2. Ensure the chosen template is **3D Core**.
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3. In the **Project name** box, enter a name for your project - for example, "MRTK Tutorial."
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4. In the **Location** box, select the folder icon, and then navigate to the folder where you want to save your project and select it. You can also create a new folder.
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1. Ensure the chosen template is **3D Core**.
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1. In the **Project name** box, enter a name for your project; for example, "MRTK Tutorial."
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1. In the **Location** box, select the folder icon, and then navigate to the folder where you want to save your project and select it. You can also create a new folder.
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:::image type="content" source="../media/003-name-and-location.png" alt-text="Screenshot of Unity Hub with 3D, Project Name, Location, and Create highlighted.":::
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5. Select **Create Project**. This opens your project in Unity.
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1. Select **Create Project**. This opens your project in Unity.
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:::image type="content" source="../media/004-project-open-in-unity.png" alt-text="Screenshot of your project open in Unity." lightbox="../media/004-project-open-in-unity.png":::
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> [!CAUTION]
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> When working on Windows, there is a MAX_PATH limit of 255 characters. Unity is affected by these limits and may fail to compile if any file path is longer than 255 characters. Therefore, we recommend that you store your Unity project as close to the root of the drive as possible.
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> When working on Windows, there is a MAX_PATH limit of 255 characters. Unity is affected by these limits and might fail to compile if any file path is longer than 255 characters. Therefore, we recommend that you store your Unity project as close to the root of the drive as possible.
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## Switch Build Platform
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To target Windows Mixed Reality, your Unity project must be set to export as a Universal Windows Platform app. By default, the build settings for the Universal Windows Platform target any device, including immersive headsets. However, you can select a specific device using the **Target Device** drop down.
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1. In the menu bar, select **File** > **Build Settings...**.
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1. In the **Build Settings** window, select **Universal Windows Platform**. If you see a message "No Universal Windows Platform module loaded.", select **Install with Unity Hub**.
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1. In the menu bar, select **File** > **Build Settings**.
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1. In the **Build Settings** window, select **Universal Windows Platform**. If you see a message that says *No Universal Windows Platform module loaded*, select **Install with Unity Hub**, then select **Install**. You might need to close and reopen the Unity editor after install.
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1. Make sure the following settings are active:
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**Architecture**: ARM 64-bit
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1. Select the **Switch Platform** button. Unity displays a progress bar while it switches platforms.
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1. After the switch platform process is finished, close the **Build Settings** window.
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