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Merge pull request #50620 from v-albemi/games-accessibility
1055048: Accessibility best practices for games and platforms
2 parents 37e8cdf + 3494c13 commit 1adceaa

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learn-pr/cela-accessibility/games-and-platforms1/01-customizable.yml

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@@ -4,7 +4,7 @@ title: Build customizable experiences
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metadata:
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title: Build customizable experiences
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description: This content is part of the accessibility best practices for games and platforms module.
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ms.date: 04/30/2023
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ms.date: 05/23/2025
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author: kaitlynjones
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ms.author: kaitlynjones
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ms.topic: unit
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questions:
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- content: "Which of the following options best describes the concept of customization in the context of game accessibility?"
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choices:
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- content: "Players should be provided options to customize the visual aspects of their UI."
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- content: "Players should be able to customize the visual aspects of their UI."
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isCorrect: false
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explanation: "Incorrect. Visual UI customization is one of the many areas where customization options should be provided, but UI customization alone doesn't represent the best description of customization in the context of game accessibility."
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- content: "Players should be provided options to customize the overall game difficulty."
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- content: "Players should be able to customize the overall game difficulty."
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isCorrect: false
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explanation: "Incorrect. Game difficulty customization is one of the many areas where customization options should be provided. However, providing customization for game difficulty alone doesn't represent the best description of customization in the context of game accessibility."
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- content: "Players should be provided options to customize as many aspects of their experience as possible in an attempt to meet their specific accessibility needs and preferences."
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- content: "Players should be able to customize as many aspects of their experience as possible to meet their specific accessibility needs and preferences."
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isCorrect: true
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explanation: "Correct. As a foundational accessibility concept, customization of experiences should be broadly applied to as many game areas as possible to support players in creating truly accessible experiences."
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- content: "Which of the following customization options would best support the player in the following scenario? A player continuously fails the game level they are currently on. Enemy characters appear to blend into the game's background, which allows them to inflict damage before the player is aware of their presence."
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explanation: "Correct. As a foundational accessibility concept, customization of experiences should be broadly applied to as many game areas as possible to support players by creating truly accessible experiences."
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- content: "Which of the following customization options would best support the player in the following scenario? A player repeatedly fails the game level they're currently on. Enemy characters appear to blend into the game's background, which allows them to inflict damage before the player is aware of their presence."
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choices:
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- content: "The developer can provide players the option to eliminate enemy encounters altogether."
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- content: "The developer can give players the option to eliminate enemy encounters altogether."
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isCorrect: false
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explanation: "Incorrect. While an option like this should be provided to players in general, in this scenario it doesn't appropriately address the player's customization needs. The player's primary barrier is their inability to see enemy characters present. Eliminating enemies altogether changes the nature of the game experience without addressing the source of this player's issue."
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- content: "The developer can provide players the option to customize the visual appearance of enemies like adding brightly colored outlines of their choice."
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explanation: "Incorrect. Although an option like this should be provided to players in general, in this scenario it doesn't appropriately address the player's customization needs. The player's primary barrier is their inability to see enemy characters that are present. Eliminating enemies altogether changes the nature of the game experience without addressing the source of this player's issue."
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- content: "The developer can give players the option to customize the visual appearance of enemies, for example, by adding brightly colored outlines in a color that the player chooses."
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isCorrect: true
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explanation: "Correct. This option allows the player to enhance the visibility of enemies in a way that works best for them. This option addresses the source of the player's issue (visual customization) without completely eliminating enemy character battles altogether."
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- content: "The developer can provide the option to lessen the damage that enemies inflict in combat."
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explanation: "Correct. This option allows players to enhance the visibility of enemies in a way that works best for them. This option addresses the source of the player's issue (via visual customization) without completely eliminating enemy character battles."
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- content: "The developer can provide the option to reduce the damage that enemies inflict in combat."
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isCorrect: false
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explanation: "Incorrect. While an option like this should also be included in this game, this customization approach doesn't address the player in this scenario's needs. Despite enemy damage being decreased, this option still doesn't allow the player to customize their UI to ensure the presence of enemies are more visually apparent to the player."
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explanation: "Incorrect. Although an option like this one should also be included in the game, this customization approach doesn't address this player's needs. Although enemy damage is decreased, this option doesn't allow the player to customize their UI to ensure that enemies are more visually apparent to the player."

learn-pr/cela-accessibility/games-and-platforms1/02-key-information.yml

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@@ -4,7 +4,7 @@ title: Represent key information through multiple sensory channels
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metadata:
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title: Represent key information through multiple sensory channels
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description: This content is part of the accessibility best practices for games and platforms module.
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ms.date: 04/30/2023
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ms.date: 05/23/2025
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author: kaitlynjones
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ms.author: kaitlynjones
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ms.topic: unit
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- content: "A game uses a visual cue and a spatial audio ping to represent the presence of a nearby interactable object."
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isCorrect: true
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explanation: "Correct. This option accurately describes representation through multiple sensory channels. It uses both audio and visuals to communicate information to the player."
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- content: "Which of the following options would best support the player in the following scenario by using multiple channels to represent important information? A player with low vision occasionally bypasses collectible items in their game environment needed to advance because they don't see them."
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- content: "Which of the following options would best support the player in the following scenario by using multiple channels to represent important information? A player with low vision occasionally bypasses collectible items that they need to advance in their game environment because they don't see them."
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choices:
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- content: "The game can provide a setting that, when enabled, plays a distinct audio cue whenever collectible items are within a certain range of the player's character."
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isCorrect: true
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explanation: "Correct. This option uses multiple sensory channels like audio and visuals to represent the same information to players (the presence of a collectible object)."
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- content: "The game can provide players with an option to customize the size and color of collectible items to make them more visible to players."
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isCorrect: false
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explanation: "Incorrect. While visual customization options should generally be provided, this option only addresses visual channels and doesn't include another way of representing this information, such as audio or haptics."
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explanation: "Incorrect. While visual customization options should generally be provided, this option only addresses visual channels and doesn't include another way of representing the information, such as audio or haptics."
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- content: "The game can introduce a flashing exclamation mark onscreen when players walk past collectible items and don't pick them up."
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isCorrect: false
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explanation: "Incorrect. This option presents a new cue altogether. This approach also uses visual channels alone to represent information."
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### YamlMime:ModuleUnit
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uid: learn.games-and-platforms.task-completion
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title: Support multiple ways of task completion
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title: Support multiple means of task completion
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metadata:
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title: Support multiple ways of task completion
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title: Support multiple means of task completion
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description: This content is part of the accessibility best practices for games and platforms module.
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ms.date: 04/30/2023
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ms.date: 05/27/2025
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author: kaitlynjones
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ms.author: kaitlynjones
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ms.topic: unit
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quiz:
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title: Check your knowledge
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questions:
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- content: "Which of the following is not an example of providing players with multiple ways of task completion?"
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- content: "Which of the following is not an example of providing players with multiple means of task completion?"
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choices:
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- content: "Players can use multiple face-to-face combat weapons, for example, two different types of swords, to defeat an enemy."
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isCorrect: true
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explanation: "Correct. This isn't an example of providing players with multiple ways to complete tasks. Despite a player being able to use multiple weapons to defeat an enemy, the weapon options don't provide the player with different combat approaches. To allow players to defeat an enemy through multiple ways, players can be provided with weapons that allow them to defeat enemies with long-range tactics from afar. Also, one that requires players to engage in direct hand-to-hand combat."
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- content: "Players can defeat a group of enemies by engaging them directly or sneaking around them."
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explanation: "Correct. This isn't an example of providing players with multiple ways to complete tasks. The weapon options don't provide the player with different combat approaches. To allow players to defeat an enemy in multiple ways, you can provide players with weapons that allow them to use long-range tactics or one that requires players to engage in direct hand-to-hand combat."
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- content: "Players can defeat a group of enemies by engaging with them directly or by sneaking around them."
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isCorrect: false
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explanation: "Incorrect. This is a proper example of providing players with multiple ways of task completion. Players can choose to engage enemies head-on or sneak past them to avoid combat if they feel that they can't successfully engage in combat."
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explanation: "Incorrect. This is an example of providing players with multiple means of task completion. Players can choose to engage with enemies head-on or sneak past them to avoid combat if they feel that they can't successfully engage in combat."
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- content: "Players can navigate to the next objective by taking a short and difficult route or a longer and easier route."
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isCorrect: false
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explanation: "Incorrect. This is a proper example of providing players with multiple ways of task completion. Players can still achieve the same task (reaching a specific location in the game) but can choose to do so via the short route that's more difficult or the longer route that's easier but more time consuming."
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explanation: "Incorrect. This is an example of providing players with multiple means of task completion. Players can achieve the same task (reaching a specific location in the game) but can choose to do so via the short route that's more difficult or the longer route that's easier but more time consuming."
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- content: "Which of the following isn't an example of supporting multiple inputs?"
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choices:
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- content: "A game that platform supports the use of keyboard and game controllers."
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- content: "A game platform that supports the use of keyboard and game controllers."
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isCorrect: false
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explanation: "Incorrect. Keyboards and game controllers are two different input types. Supporting both options is an appropriate example of supporting multiple input types."
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explanation: "Incorrect. Keyboards and game controllers are two different input types. Supporting both options is an example of supporting multiple input types."
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- content: "A game that supports the use of touchscreen controls and mouse input."
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isCorrect: false
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explanation: "Incorrect. Touch-based input and mouse controls are two different input types. Supporting both options is an appropriate example of supporting multiple input types."
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explanation: "Incorrect. Touch-based input and mouse controls are two different input types. Supporting both options is an example of supporting multiple input types."
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- content: "A game that supports the use of two controllers used simultaneously to control a single character."
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isCorrect: true
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explanation: "Correct. This isn't an example of supporting multiple input types. Allowing players to use two controllers as one provides accessibility support. However, for players who can't use controller input types, this option doesn't address their needs."
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explanation: "Correct. This isn't an example of supporting multiple input types. Allowing players to use two controllers as one provides accessibility support. However, this option doesn't address the needs of players who can't use controller input types."
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### YamlMime:ModuleUnit
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uid: learn.games-and-platforms.xbox-accessibility-guidelines
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title: Reference the Xbox Accessibility Guidelines
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title: Use the Xbox Accessibility Guidelines
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metadata:
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title: Reference the Xbox Accessibility Guidelines
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title: Use the Xbox Accessibility Guidelines
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description: This content is part of the accessibility best practices for games and platforms module.
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ms.date: 04/30/2023
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ms.date: 05/27/2025
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author: kaitlynjones
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ms.author: kaitlynjones
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ms.topic: unit
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quiz:
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title: Check your knowledge
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questions:
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- content: "What is not an intended purpose of the Xbox Accessibility Guidelines (XAGs)?"
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- content: "Which of the following is not an intended purpose of the Xbox Accessibility Guidelines (XAGs)?"
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choices:
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- content: "Xbox Accessibility Guidelines are for designers to use as a catalyst for generating ideas for a game."
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- content: "Xbox Accessibility Guidelines are for designers to use as a catalyst for generating ideas for games."
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isCorrect: false
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explanation: "Incorrect. This option is considered one of the intended purposes of the Xbox Accessibility Guidelines."
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explanation: "Incorrect. This option is one of the intended purposes of the Xbox Accessibility Guidelines."
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- content: "Xbox Accessibility Guidelines are for developers to use as guardrails when they develop a game."
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isCorrect: false
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explanation: "Incorrect. This option is considered one of the intended purposes of the Xbox Accessibility Guidelines."
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- content: "Xbox Accessibility Guidelines are for program managers to serve as a checklist for meeting legal requirements."
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explanation: "Incorrect. This option is one of the intended purposes of the Xbox Accessibility Guidelines."
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- content: "Xbox Accessibility Guidelines are for program managers to use as a checklist for meeting legal requirements."
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isCorrect: true
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explanation: "Correct. The Xbox Accessibility Guidelines aren't intended to be used as a checklist to validate a game's legal or compliance accessibility requirements. They're intended to provide a comprehensive scope of guidelines that improve the accessibility of game experiences."
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- content: "Which of the following XAG components provides users with a quick way to determine whether that XAG is applicable to the experience they're developing?"
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- content: "Which of the following XAG components provides developers with a quick way to determine whether that XAG is applicable to the experience they're developing?"
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choices:
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- content: "Implementation guidelines"
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isCorrect: false
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explanation: "Incorrect. The Implementation guidelines section provides users with a comprehensive list of best practices for particular game mechanics and areas. It doesn't provide a high-level method of reviewing the applicability of a XAG."
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explanation: "Incorrect. The Implementation guidelines section provides a comprehensive list of best practices for particular game mechanics and areas. It doesn't provide a high-level method of reviewing the applicability of a XAG."
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- content: "Gamer personas"
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isCorrect: false
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explanation: "Incorrect. The Gamer personas section can help users understand the general population of players that specific XAG guidance works to improve experiences for. However, it isn't helpful in determining whether a particular XAG is applicable to the user's scope of work."
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explanation: "Incorrect. The Gamer personas section can help developers understand the general population of players that specific XAG guidance applies to. However, it isn't helpful in determining whether a particular XAG is applicable to the developer's scope of work."
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- content: "Scoping questions"
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isCorrect: true
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explanation: "Correct. The Scoping questions section of each XAG prompts readers to assess the presence of specific components in their game to determine whether a specific XAG contains useful guidance for those components prior to reading the XAG in its entirety."
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explanation: "Correct. The Scoping questions section of each XAG prompts readers to assess the presence of specific components in their game to determine whether that XAG contains useful guidance for them before they read the entire XAG."

learn-pr/cela-accessibility/games-and-platforms1/06-summary.yml

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metadata:
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title: Summary and resources
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description: This content is part of the accessibility best practices for games and platforms module.
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ms.date: 04/30/2023
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ms.date: 05/27/2025
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author: kaitlynjones
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ms.author: kaitlynjones
1010
ms.topic: unit

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