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description: This content is part of the Gaming Assistive Technologies module.
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ms.date: 05/10/2023
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ms.date: 11/06/2024
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author: kaitlynjones
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ms.author: kaitlynjones
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ms.topic: unit
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quiz:
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title: Check your knowledge
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questions:
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- content: "What is the primary purpose of a text to speech chat tool or setting?"
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- content: "What is the primary purpose of a text-to-speech chat tool or setting?"
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choices:
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- content: "To narrate menu text aloud via synthesized speech."
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isCorrect: false
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explanation: "Incorrect. This option describes one of the functionalities of a screen reader."
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- content: "To read the text of a player's typed message aloud to other players in the voice channel via synthesized audio."
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isCorrect: true
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explanation: "Correct. Text to speech chat refers to the text a player enters into a form field, which is then read aloud to other players in the chat voice channel."
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explanation: "Correct. Text-to-speech chat refers to the text a player enters into a form field, which is then read aloud to other players in the chat voice channel."
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- content: "To transcribe what other players have said aloud in the voice channel into text that players can read onscreen in real time."
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isCorrect: false
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explanation: "Incorrect. This option describes the speech to text chat tool."
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explanation: "Incorrect. This option describes the speech-to-text chat tool."
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- content: "What approach can developers take if their game isn't compatible with third-party or platform-provided assistive technologies?"
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choices:
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- content: "Assume third-party or platform developers will eventually create assistive technologies that will seamlessly work with all game titles."
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explanation: "Incorrect. It's important to provide customers with documentation about your product's accessibility status prior to their purchase. This approach doesn't actively support assistive technology users in playing your game."
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- content: "Provide in-game assistive technologies for players such as screen narration, magnification tools, and contrast settings."
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isCorrect: true
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explanation: "Correct. This would be the best approach to support players who use assistive technology for scenarios where platform or third-party assistive technology isn't compatible, and in general."
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explanation: "Correct. This is the best approach to support players who use assistive technology for scenarios where platform or third-party assistive technology isn't compatible, and in general."
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@@ -6,11 +6,11 @@ Consider the following scenario. A player with low vision uses a high-contrast s
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This player requires a high-contrast display for play. They search the game title's menu but can't find an in-game high-contrast setting. Disappointed, the player abandons the game. They know they can't play it without compatible AT to support their visual needs. As a developer, you hear about this experience and hope to learn more about the AT that players with disabilities use. This way, you can ensure that the future products and experiences you create support players in using these tools.
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In this module, you're introduced to common hardware and software AT that players with disabilities might use to improve access to gaming experiences. Learn about the effect of AT on player experiences and the importance of supporting AT compatibility within your title, platform, or hardware device.
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In this module, we introduce common hardware and software AT that players with disabilities might use to improve access to gaming experiences. You'll learn about AT's effect on player experiences and the importance of supporting AT compatibility within your title, platform, or hardware device.
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## Learning objectives
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By the end of this module, you can:
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By the end of this module, you'll be able to:
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- Describe common gaming software-based features and tools and how their use can affect player experiences.
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- Describe common hardware-based gaming assistive technologies and how their use can affect player experiences.
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