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TylerMSFTAnnaMHuff
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Update gamedev/unreal/get-started/vs-tools-unreal-add-class-module-plugin.md
Co-authored-by: Anna Huff <[email protected]>
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gamedev/unreal/get-started/vs-tools-unreal-add-class-module-plugin.md

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@@ -104,7 +104,7 @@ To add an Unreal Engine plugin in Visual Studio, follow these steps after comple
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1. Select the **Refresh IntelliSense information using Unreal Editor tools** checkbox to choose whether Visual Studio uses the Unreal Editor tools to update the IntelliSense information. This causes the Unreal Build Tool to regenerate the Visual Studio solution file.
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1. Select **Add** to create the plugin header and source files for the new plugin and add them to the Visual Studio solution file. This results in a prompt to reload the project. Choose **Reload** to reload the project.
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## Build a single UE plugin
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## Build a single Unreal Engine plugin
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After adding the plugin, build it to make it available in the Unreal Engine Editor. Rather than build the entire project, you can build just the plugin.
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