Skip to content

Commit 6142a0b

Browse files
committed
links!
1 parent b15214c commit 6142a0b

File tree

2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

gamedev/unreal/get-started/vs-tools-unreal-blueprint-debugger.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -74,7 +74,7 @@ Follow these steps to set a breakpoint, inspect a Blueprint function, and view i
7474
1. In Visual Studio, locate the `AttachWeapon` method in your weapon component class. For example, if you named your project `FirstPerson`, the function is in `FirstPersonWeaponComponent.cpp`.
7575
1. Add a breakpoint at the start of the `AttachWeapon` method. This method is called when the player picks up a weapon in the game:
7676

77-
:::image type="content" source="../media/vs-unreal-engine-attach-weapon-breakpoint.png" alt-text="Screenshot of the AttachWeapon function in Visual Studio. A breakpoint is on the first line of the function." lightbox="..media/vs-unreal-engine-attach-weapon-breakpoint.png":::
77+
:::image type="content" source="../media/vs-unreal-engine-attach-weapon-breakpoint.png" alt-text="Screenshot of the AttachWeapon function in Visual Studio. A breakpoint is on the first line of the function." lightbox="../media/vs-unreal-engine-attach-weapon-breakpoint.png":::
7878

7979
1. In the Visual Studio **Solution Configuration** dropdown, select **Development Editor**:
8080

gamedev/unreal/get-started/vs-tools-unreal-install.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -52,7 +52,7 @@ Follow these steps to install the tools:
5252
1. Ensure that under **Optional** that **Windows 10 SDK 10.0.18362.0**, or higher, is selected.
5353
1. Select **Modify** to complete the installation.
5454

55-
:::image type="content" source="../media/vvs-installer-unreal-engine-workload.png" alt-text="Screenshot of the Visual Studio installer. The Game development with C++ workload is selected. In the installation details pane, Visual Studio Tools for Unreal Engine, Visual Studio debugger tools for Unreal Engine Blueprints, HSL Tools, And Windows 11 SDK are selected." lightbox="../media/vs-installer-unreal-engine-workload.png":::
55+
:::image type="content" source="../media/vs-installer-unreal-engine-workload.png" alt-text="Screenshot of the Visual Studio installer. The Game development with C++ workload is selected. In the installation details pane, Visual Studio Tools for Unreal Engine, Visual Studio debugger tools for Unreal Engine Blueprints, HSL Tools, And Windows 11 SDK are selected." lightbox="../media/vs-installer-unreal-engine-workload.png":::
5656

5757
## Check for updates
5858

0 commit comments

Comments
 (0)