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gamedev/unreal/get-started/vs-tools-unreal-quickstart.md

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You may frequently launch your game with different combinations of command-line arguments during the editing and debugging part of your inner loop. This is now easier with the command-line arguments dropdown:
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:::image type="complex" source="../media/vs-command-line-args-dropdown.png" alt-text="A screenshot of the command-line args dropdown.":::
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The command-line arguments dropdown is shown following the Solutions Platforms dropdown on the Standard toolbar. The dropdown contains entries for -fullscreen, -dx12, -ResX=1920 -ResY=1080, -windowed, and -log.
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The command-line arguments dropdown is shown following the Solutions Platforms dropdown on the Standard toolbar. There is an entry for C:\UE\LyraStarterGame\LyraStarterGame.uproject -fullscreen, and C:\UE\LyraStarterGame\LyraStarterGame.uproject -JsonDebugOutput.
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:::image-end:::
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To add command-line arguments, type them in the dropdown and press **Enter**. The arguments are saved in the order that you enter them and appear in the dropdown for future use. There's a limit of five command lines that you can add before the oldest one is removed to make room for a new one.
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For more information about the command-line arguments dropdown, see [Specify command-line arguments](../../../docs/debugger/specify-command-line-args.md).
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The first argument when debugging an Unreal Engine project must be the path to the project, e.g. `C:\UE\LyraStarterGame\LyraStarterGame.uproject`.
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For more information about using the command-line arguments dropdown, see [Specify command-line arguments](../../../docs/debugger/specify-command-line-args.md).
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## Next steps
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