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docs/debugger/cpp-dynamic-debugging.md

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@@ -224,7 +224,7 @@ Unreal Engine 5.6 supports C++ Dynamic Debugging for both Unreal Build Tool and
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</WindowsPlatform>
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```
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For Unreal Engine 5.5 or earlier, cherry-pick the Unreal Build Tool changes from [GitHub](https://aka.ms/vcdd_ue) into your repo. Then enable `bDynamicDebugging` as indicated above. You also need Unreal Build Accelerator from Unreal Engine 5.6. Either use the latest bits from ue5-main, or disable UBA by modifying `BuildConfiguration.xml` to include:
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For Unreal Engine 5.5 or earlier, cherry-pick the Unreal Build Tool changes from [GitHub](https://aka.ms/vcdd_ue) into your repo. Then enable `bDynamicDebugging` as indicated above. You also need to use Unreal Build Accelerator from Unreal Engine 5.6. Either use the latest bits from ue5-main, or disable UBA by adding the following to `BuildConfiguration.xml`:
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```xml
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<BuildConfiguration>
@@ -258,8 +258,7 @@ If breakpoints don't hit in deoptimized functions:
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- Dynamic Deoptimization won't work consistently if `/dynamicdeopt` isn't passed to `cl.exe`, `lib.exe`, and `link.exe` for all `.cpp`, `.lib`, and binary files. Confirm that the proper switches are set when you build your project.
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- See our list of known issues:
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- JTW
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- For more information about known issues, see [Known issues](https://aka.ms/vcdd_knownissues).
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If things aren't working as expected, open a ticket at [Developer Community](https://developercommunity.visualstudio.com/cpp). Include as much information as possible about the issue.
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