Skip to content

Commit f4a6ce2

Browse files
Merge pull request #10663 from MicrosoftDocs/main638775110174828426sync_temp
For protected branch, push strategy should use PR and merge to target branch method to work around git push error
2 parents b84dcc7 + 1e0e978 commit f4a6ce2

File tree

3 files changed

+5
-5
lines changed

3 files changed

+5
-5
lines changed

docs/ide/how-to-create-and-remove-project-dependencies.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
---
22
title: 'Create and remove project dependencies'
33
description: Create and remove your project's dependency on code from other projects in Visual Studio, and view the build order for the solution.
4-
ms.date: 03/14/2024
4+
ms.date: 03/12/2025
55
ms.topic: how-to
66
f1_keywords:
77
- VS.ProjectDependenciesDlg
@@ -22,7 +22,7 @@ manager: mijacobs
2222
When building a solution that contains multiple projects, it can be necessary to build certain projects first, to generate compiled binaries used by other projects. When a project consumes output generated by another project, the project that generates the output is referred to as a project dependency of the project that consumes the output. Such dependency relationships can be defined in the **Project Dependencies** dialog box.
2323

2424
> [!TIP]
25-
> A project dependency is automatically created when you add a project-to-project reference from one project to another project. Before you perform these steps, consider if you should instead create a project-to-project reference, which in addition to creating a dependency relationship between the projects, also creates a reference that you can use to build code that uses classes, interfaces, and other code entities from the other project. See [Managing references in a project](managing-references-in-a-project.md#project-to-project-references).
25+
> The feature discussed in this article, manually managing project dependencies, is distinct from project-to-project references used in modern project types, and reflects a method of handling dependencies between projects that predates MSBuild. Unless you're working with a project type that doesn't support project-to-project references, it's not necessary to explicitly add project dependencies as described in this article. A project dependency is automatically created when you add a project-to-project reference from one project to another project. In most cases, you should instead create a project-to-project reference, which in addition to creating a dependency relationship between the projects, also creates a reference that you can use to build code that uses classes, interfaces, and other code entities from the other project. See [Managing references in a project](managing-references-in-a-project.md#project-to-project-references).
2626
2727
## To assign dependencies to projects
2828

gamedev/unreal/get-started/vs-tools-unreal-logging.md

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
---
22
title: "View Unreal Engine logging in Visual Studio"
33
description: "Learn how to view Unreal Engine logs from within Visual Studio"
4-
ms.date: 08/22/2024
4+
ms.date: 03/13/2025
55
ms.topic: how-to
66
ms.service: visual-studio
77
ms.subservice: unreal-engine-tools
@@ -48,12 +48,12 @@ Having the UE logging window open while you're debugging is convenient because y
4848

4949
## Unreal Engine logging options
5050

51-
Starting with Visual Studio 2022 17.12, use **Tools** > **Options** > **Unreal Engine** to configure the Unreal Engine logging window. On the **General** tab, the following options for the Unreal Engine log window are available under **Log Tool Window**:
51+
Starting with Visual Studio 2022 17.12, you can configure the Unreal Engine logging window. Choose **Tools** > **Options** > **Unreal Engine** > **Log Tool Window** to see the following options:
5252

5353
:::image type="content" source="../media/vs-unreal-engine-log-options.png" alt-text="A screenshot of the Unreal Engine Log window options.":::
5454

55-
- **Clear on Launch**: Clear the log window when the game is launched.
5655
- **Remember filters**: Remember the filters you set in the log window when you close Visual Studio.
56+
- **Clear on Launch**: Clear the log window when the game is launched.
5757
- **Request JSON messages**: Request that log entries in JSON format. JSON provides a structured format that is easy to parse and process programmatically. This makes it simpler to extract specific information from log messages, such as error details, timestamps, and other metadata.
5858
- **Show automatically**: Show the log window automatically when the game is launched in Visual Studio.
5959

-60.2 KB
Loading

0 commit comments

Comments
 (0)