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fixing links, part 7 (#3536)
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uwp/gaming/input-practices-for-games.md

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For these reasons, player input should be tracked and correlated with the [User](/uwp/api/windows.gaming.input.igamecontroller.User) property of the device class (inherited from the [IGameController](/uwp/api/windows.gaming.input.igamecontroller) interface).
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The [UserGamepadPairingUWP](/samples/microsoft/xbox-atg-samples/usergamepadpairinguwp/) sample demonstrates how you can keep track of users and the devices they're using.
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The [UserGamepadPairingUWP](https://github.com/microsoft/Xbox-ATG-Samples/tree/main/UWPSamples/System/UserGamepadPairingUWP) sample app on GitHub demonstrates how you can keep track of users and the devices they're using.
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## Detecting button transitions
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* [Windows.System.User class](/uwp/api/windows.system.user)
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* [Windows.Gaming.Input.IGameController interface](/uwp/api/windows.gaming.input.igamecontroller)
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* [Windows.Gaming.Input.GamepadButtons enum](/uwp/api/windows.gaming.input.gamepadbuttons)
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* [UserGamepadPairingUWP sample](/samples/microsoft/xbox-atg-samples/usergamepadpairinguwp/)
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* [UserGamepadPairingUWP sample app](https://github.com/microsoft/Xbox-ATG-Samples/tree/main/UWPSamples/System/UserGamepadPairingUWP)

uwp/gaming/racing-wheel-and-force-feedback.md

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keywords: windows 10, uwp, games, racing wheel, force feedback
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ms.localizationpriority: medium
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# Racing wheel and force feedback
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This page describes the basics of programming for Xbox One racing wheels using [Windows.Gaming.Input.RacingWheel][racingwheel] and related APIs for the Universal Windows Platform (UWP).
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## Run the InputInterfacing sample
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The [InputInterfacingUWP sample _(github)_](/samples/microsoft/xbox-atg-samples/inputinterfacinguwp/) demonstrates how to use racing wheels and different kinds of input devices in tandem, as well as how these input devices behave as UI navigation controllers.
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The [InputInterfacingUWP](https://github.com/microsoft/Xbox-ATG-Samples/tree/main/UWPSamples/System/InputInterfacingUWP) sample app on GitHub demonstrates how to use racing wheels and different kinds of input devices in tandem; as well as how these input devices behave as UI navigation controllers.
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## Force feedback overview
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