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video link updates (#3680)
* video link updates * missed docfx
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hub/apps/design/devices/designing-for-MR.md

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![Mixed Reality Start Menu](images/MR-start-options.png)
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All apps are launched from the Start Menu, but it's also possible to create a 3D object to act as an app launcher. See [this video](https://www.youtube.com/watch?v=TxIslHsEXno) for details.
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All apps are launched from the Start Menu, but it's also possible to create a 3D object to act as an app launcher. See the [Creating 3D App Launchers for Windows Mixed Reality](https://www.youtube.com/watch?v=TxIslHsEXno) video for details.
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## The 2D App Input Overview
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hub/apps/design/globalizing/globalizing-portal.md

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Windows is used worldwide by audiences that are diverse in terms of language, region, and culture. Your users speak a variety of different languages and in a variety of different countries and regions. Some users speak more than one language. So, your app runs on configurations that involve many permutations of system settings for language, region, and culture. You can increase the potential market for your app by designing it to be readily adaptable, using *globalization* and *localization*.
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This video provides a brief introduction on how to prepare your app for the world: Introduction to globalization and localization.
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For a short video that demonstrates how to prepare your app for the world, see [Introduction to globalization and localization](https://web.archive.org/web/20210123201259/https://channel9.msdn.com/Blogs/One-Dev-Minute/Introduction-to-globalization-and-localization).
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**Globalization** is the process of designing and developing your app in such a way that it functions appropriately in different global markets (on systems with different language and culture configurations) without requiring culture-specific changes or customization.
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uwp/docfx.json

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"ms.author": {
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"app-resources/*.md": "aashcraft",
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"app-to-app/*.md": "aashcraft",
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"apps-for-education/*.md": "hickeys",
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"apps-for-education/*.md": "mikben",
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"audio-video-camera/*.md": "drewbat",
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"communication/*.md": "stwhi",
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"composition/*.md": "jimwalk",
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"get-started/*.md": "quradic",
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"graphics-concepts/*.md": "stwhi",
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"launch-resume/*.md": "aashcraft",
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"maps-and-location/*.md": "hickeys",
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"monetize/*.md": "hickeys",
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"monetize/code/*.*": "hickeys",
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"maps-and-location/*.md": "mikben",
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"monetize/*.md": "mikben",
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"monetize/code/*.*": "mikben",
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"networking/*.md": "stwhi",
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"packaging/*.md": "drewbat",
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"porting/*.md": "hickeys",
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"porting/*.md": "stwhi",
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"security/*.md": "aashcraft",
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"threading-async/*.md": "drewbat",
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"updates-and-versions/*.md": "hickeys",
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"updates-and-versions/*.md": "mikben",
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"whats-new/*.md": "quradic",
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"winrt-components/*.md": "stwhi",
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"xaml-platform/*.md": "jimwalk",
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"xbox-apps/*.md": "kevinasg"
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"xbox-apps/*.md": "kbridge"
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},
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"author": {
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"app-resources/*.md": "alvinashcraft",
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"app-to-app/*.md": "alvinashcraft",
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"apps-for-education/*.md": "hickeys",
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"apps-for-education/*.md": "matchamatch",
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"audio-video-camera/*.md": "drewbatgit",
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"composition/*.md": "jwmsft",
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"communication/*.md": "stevewhims",
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"get-started/*.md": "QuinnRadich",
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"graphics-concepts/*.md": "stevewhims",
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"launch-resume/*.md": "alvinashcraft",
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"maps-and-location/*.md": "hickeys",
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"monetize/*.md": "hickeys",
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"monetize/code/*.*": "hickeys",
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"maps-and-location/*.md": "matchamatch",
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"monetize/*.md": "matchamatch",
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"monetize/code/*.*": "matchamatch",
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"networking/*.md": "stevewhims",
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"packaging/*.md": "drewbatgit",
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"porting/*.md": "hickeys",
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"porting/*.md": "stevewhims",
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"security/*.md": "alvinashcraft",
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"threading-async/*.md": "drewbatgit",
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"updates-and-versions/*.md": "hickeys",
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"updates-and-versions/*.md": "matchamatch",
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"whats-new/*.md": "QuinnRadich",
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"winrt-components/*.md": "stevewhims",
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"xaml-platform/*.md": "jwmsft",
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"xbox-apps/*.md": "m-stahl"
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"xbox-apps/*.md": "Karl-Bridge-Microsoft"
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},
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"ms.topic": {
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"dotnet-native/*.md": "reference"

uwp/enterprise/index.md

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|-------|-------------|
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| [Data binding overview](../data-binding/data-binding-quickstart.md) | This topic shows you how to bind a control (or other UI element) to a single item or bind an items control to a collection of items in a Universal Windows Platform (UWP) app. In addition, it shows how to control the rendering of items, implement a details view based on a selection, and convert data for display. |
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| [Entity Framework 7 for UWP](/ef/core/get-started/) | Performing complex queries against large data sets is vastly simplified using Entity Framework 7, which supports UWP. In this walkthrough, you will build a UWP app that performs basic data access against a local SQLite database using Entity Framework. |
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| SQLite local database | This video is a comprehensive developer's guide to using SQLite, the recommended solution for local app databases. Visit [SQLite](https://www.sqlite.org/download.html) to download the latest version for UWP, or use the version that's already provided with the Windows SDK. |
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| SQLite local database | SQLite is the recommended solution for local app databases. Visit [SQLite](https://www.sqlite.org/download.html) to download the latest version for UWP, or use the version that's already provided with the Windows SDK. |
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## Networking and data serialization
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uwp/gaming/create-a-basic-mesh.md

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## Instructions
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These steps will show you how to create a basic mesh cube.
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If you prefer a talked-through explanation of these concepts, check out this video.
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</br>
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</br>
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These steps will show you how to create a basic mesh cube.
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### Step 1: Construct the mesh for the model
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uwp/xbox-apps/getting-started.md

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3. Enable Developer Mode for your development PC (**Settings / Update & Security / For developers / Use developer features / Developer mode**).
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Now that your development PC is ready, you can watch this video or continue reading to see how to set up your Xbox One for development and create and deploy a UWP app to it.
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Now that your development PC is ready, continue reading to see how to set up your Xbox One for development and create and deploy a UWP app to it.
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</br>
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</br>
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