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Merge pull request #4921 from Blake-Madden/docs
Fix misspellings and other typos
2 parents ccf6424 + e1f2d22 commit 9580d59

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hub/apps/design/controls/commanding.md

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@@ -291,7 +291,7 @@ private void ListView_Loaded(object sender, RoutedEventArgs e)
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private void DeleteCommand_ExecuteRequested(
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XamlUICommand sender, ExecuteRequestedEventArgs args)
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{
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// If possible, remove specfied item from collection.
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// If possible, remove specified item from collection.
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if (args.Parameter != null)
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{
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foreach (var i in collection)

hub/apps/design/shell/tiles-and-notifications/adaptive-interactive-toasts.md

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AppNotificationManager.Default.Show(builder.BuildNotification());
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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var builder = new ToastContentBuilder()
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.SetAppLogoOverride(new Uri("ms-appx:///Images/AppLogo.png"));
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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var builder = new ToastContentBuilder()
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.SetAppLogoOverride(new Uri("ms-appx:///Images/Profile.png"), AppNotificationImageCrop.Circle);
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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var builder = new ToastContentBuilder()
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.SetHeroImage(new Uri("ms-appx:///Images/HeroImage.png"));
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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new ToastContentBuilder()
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.SetHeroImage(new Uri("ms-appx:///Images/HeroImage.png"));
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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new ToastContentBuilder()
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.SetTimeStamp(new DateTime(2017, 04, 15, 19, 45, 00, DateTimeKind.Utc));
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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var builder = new ToastContentBuilder()
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.AddArgument("contentId", "351");
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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.SetIcon(new Uri("ms-appx:///Images/Dismiss.png")));
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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.AddButton(button);
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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// The Community Toolkit builder syntax does not currently support icon tooltips.
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.AddArgument("hangUpId", "123"));
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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// The WIndows Community Toolkit builder syntax does not currently support red and green button colors.
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.SetContextMenuPlacement());
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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The Windows Community Toolkit builder syntax doesn't currently support context menu actions, so we recommend using initializer syntax.
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.BuildNotification();
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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var builder = new ToastContentBuilder()
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// The Microsoft.Windows.AppNotifications.Builder syntax does not currently support quick reply text boxes.
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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.SetContextMenuPlacement());
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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// scenario using the `Microsoft.Toolkit.Uwp.Notifications` APIs or raw XML.
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```
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### [Community Tookit](#tab/toolkit)
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### [Community Toolkit](#tab/toolkit)
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```csharp
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.SetAudioUri(new Uri("ms-appx:///Audio/NotificationSound.mp3"));
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```
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### [Community Toolkit](#tab/toolkit)
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.SetAudioEvent(AppNotificationSoundEvent.Alarm, AppNotificationAudioLooping.Loop);
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### [Community Toolkit](#tab/toolkit)
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.SetScenario(AppNotificationScenario.Reminder);
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#### [Community Tookit](#tab/toolkit)
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#### [Community Toolkit](#tab/toolkit)
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.AddArgument("action", "dismiss"));
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#### [Community Toolkit](#tab/toolkit)
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.AddArgument("answerId", "123"));
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#### [Community Toolkit](#tab/toolkit)
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}
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#### [Community Tookit](#tab/toolkit)
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#### [Community Toolkit](#tab/toolkit)
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```csharp
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// The builder syntax does not support important notifications yet.

hub/apps/develop/platform/csharp-winrt/net-projection-from-cppwinrt-component.md

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</metadata>
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<files>
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<!--Support .NET 6, .NET Core 3, UAP, .NET Framework 4.6, C++ -->
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<!--Architecture-netural assemblies-->
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<!--Architecture-neutral assemblies-->
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<file src="..\..\_build\AnyCPU\Release\SimpleMathProjection\bin\SimpleMathProjection.dll" target="lib\net6.0-windows10.0.19041.0\SimpleMathProjection.dll" />
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<file src="..\..\_build\x64\Release\SimpleMathComponent\bin\SimpleMathComponent\SimpleMathComponent.winmd" target="lib\netcoreapp3.0\SimpleMathComponent.winmd" />
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<file src="..\..\_build\x64\Release\SimpleMathComponent\bin\SimpleMathComponent\SimpleMathComponent.winmd" target="lib\uap10.0\SimpleMathComponent.winmd" />

hub/apps/develop/win2d/avoiding-memory-leaks.md

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Navigate to the page, then away from it to some other page. If all cycles have been broken, you will see `Debug.WriteLine` output in the Visual Studio output pane within a second or two.
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Note that calling `GC.Collect` is disruptive and hurts performace, so you should remove this test code as soon as you finish testing for leaks!
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Note that calling `GC.Collect` is disruptive and hurts performance, so you should remove this test code as soon as you finish testing for leaks!
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## The gory details
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hub/apps/develop/win2d/loading-resources-outside-of-createresources.md

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To make `CreateResources` work in this situation, and be robust against lost devices, an app needs to do four things:
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1. Track when `LoadResourcesForLevelAsync` is in progress.
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2. Allow Win2D to handle any exceptions (in particular, device lost) that the app does't know how to handle.
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2. Allow Win2D to handle any exceptions (in particular, device lost) that the app doesn't know how to handle.
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3. If Win2D raises the `CreateResources` event to recover from a lost device while `LoadResourcesForLevelAsync` is in progress, your `CreateResources` handler should cancel that task.
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4. If Win2D raises `CreateResources` to recover from a lost device after you have finished loading data using `LoadResourcesForLevelAsync`, your `CreateResources` handler must reload that custom data as well as its usual global resources.
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hub/apps/get-started/start-here.md

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* [An overview of Windows development options](/windows/apps/get-started/)
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* [Windows app development: options and features](dev-options.md)
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If you are using Windows to write apps for Windows and/or other platforms, you'll be interested in the following topic. It covers using other langauges such as Python and Rust, and includes tips such as how to install Linux on Windows in order to gain access to open source tools.
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If you are using Windows to write apps for Windows and/or other platforms, you'll be interested in the following topic. It covers using other languages such as Python and Rust, and includes tips such as how to install Linux on Windows in order to gain access to open source tools.
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* [Set up your development environment on Windows](/windows/dev-environment/)
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hub/apps/windows-app-sdk/migrate-to-windows-app-sdk/feature-mapping-table.md

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| UI Platform| System XAML, WebView, DirectX, and others | WinUI 3, Webview2, DirectX, and others | For more info, see [Windows UI Library (WinUI) migration](guides/winui3.md). |
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| Text-rendering | DirectWrite | DWriteCore | Enables applications to access the latest DWrite features downlevel and receive new DWrite updates separate from the OS release schedule. For more info, see [DirectWrite to DWriteCore migration](guides/dwritecore.md). |
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| Resources | MRT | MRTCore | For more info, see [MRT to MRTCore migration](guides/mrtcore.md). |
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| .NET Runtime | .NET Native / C# 7 | .NET 6+/C# 9 | The Windows App SDK provides access to the modern .NET runtime, and access to new langage features. However, .NET [ReadyToRun compilation](/dotnet/core/deploying/ready-to-run) is not the same as .NET Native, so you should evaluate performance tradeoffs. |
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| .NET Runtime | .NET Native / C# 7 | .NET 6+/C# 9 | The Windows App SDK provides access to the modern .NET runtime, and access to new language features. However, .NET [ReadyToRun compilation](/dotnet/core/deploying/ready-to-run) is not the same as .NET Native, so you should evaluate performance tradeoffs. |
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| 2D Graphics | Win2D | Win2D for WinUI 3 | We're currently working on a version of Win2D that works with the Windows App SDK, in progress. See the [documentation](https://microsoft.github.io/Win2D/WinUI3/html/Introduction.htm) for more information. |
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| Windows Runtime components | Windows Runtime component project templates for UWP |- C++: Use the **Windows Runtime Component (WinUI 3)** project template. <br> - C#: Use C#/WinRT to author Windows Runtime Components in a .NET Class Library. | We're currently working on support to [Author Windows Runtime Components using C#/WinRT](../../develop/platform/csharp-winrt/authoring.md) for use in the Windows App SDK and WinUI 3. |

hub/apps/windows-app-sdk/migrate-to-windows-app-sdk/overall-migration-strategy.md

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> [!NOTE]
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> Also see [Windows Runtime APIs not supported in desktop apps](../../desktop/modernize/desktop-to-uwp-supported-api.md). Windows App SDK apps are *one* kind of desktop app. Other kinds of desktop app include .NET desktop apps, and C/C++ Win32 desktop apps. The audience of that topic is developers wishing to migrate to anything in the union of those different kinds of desktop app, including (but not limited to) Windows App SDK apps.
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We'd love to hear your feeback about this migration guide, and about your own migration experience. Use the **Feedback** section right at the foot of this page like this:
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We'd love to hear your feedback about this migration guide, and about your own migration experience. Use the **Feedback** section right at the foot of this page like this:
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* For questions and feedback about the Windows App SDK, or just to start a discussion, use the **This product** button. You can also start a discussion on the [Discussions tab](https://github.com/microsoft/WindowsAppSDK/discussions) of the **WindowsAppSDK** GitHub repo. Using those channels, you could also tell us what problem you're trying to solve, how you've tried to solve it so far, and what would be the ideal solution for your app.
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* For feedback about missing or incorrect information in this migration guide, use the **This page** button.
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hub/apps/windows-app-sdk/system-requirements.md

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## Visual Studio
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Visual Studio is a comprehensive *Integrated Development Envrionment (IDE)* that's used to *edit*, *debug*, *build*, and *publish* apps.
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Visual Studio is a comprehensive *Integrated Development Environment (IDE)* that's used to *edit*, *debug*, *build*, and *publish* apps.
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For the minimum system requirements, see:
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hub/dev-drive/group-policy.md

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The **Enable Dev Drive** policy settings include:
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- **Not Configured**: By default, the Dev Drive storage volume option will be turned off under the Temporary enterprise feature conrol policy until enabled by an enterprise administrator in the Group Policy.
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- **Not Configured**: By default, the Dev Drive storage volume option will be turned off under the Temporary enterprise feature control policy until enabled by an enterprise administrator in the Group Policy.
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- **Enabled**: Enabling turns on the option to create [Dev Drive](index.md) storage volumes.
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- **Options - Let antivirus filter protect Dev Drives**: Dev Drives are optimized for performance in developer scenarios, allowing the **local** administrator (user account) to choose which file system filters are attached. This also allows local administrators to detach the default antivirus features, unless the option to "Let antivirus filter protect Dev Drives" is checked. Checking this option forces default antivirus filters to remain attached.
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- **Disabled**: Disabling this setting turns off the ability to create and use Dev Drive storage volumes.
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Additionally, there is a **Dev Drive filter attach policy** setting, which offers enterprise administrators control over what filters can be attached to a Dev Drive. Settings include:
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- **Not Configured**: By default, Dev Drive is optimized for performance, with Microsoft Defender and 3rd-party antivirus filters attached, but with no other file system filters. This default setting allows local administrators to attach or detach filters, including the default antivirus filters. Checking the optional "Let antivirus filter protect Dev Drives" in the Enable Dev Drive policy above will force antivirus filters to remain attached even if no further filter policy is defined.
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- **Enabled**: Local administrators (user accounts) are allowed to attach or detach filters. Adding a Filter list enables enterprise administrators (at the Group Policy Doman level) to define what filters can be attached. Not including a filter list will enable any filter to be attached.
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- **Enabled**: Local administrators (user accounts) are allowed to attach or detach filters. Adding a Filter list enables enterprise administrators (at the Group Policy Domain level) to define what filters can be attached. Not including a filter list will enable any filter to be attached.
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- **Disabled**: Local administrators (user accounts) are not allowed to attach or detach filters.
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There are a few ways to enable the Dev Drive feature and update Group Policy:
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2. Create a profile:
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1. Devices > Windows > Configuration profiles > Create profile
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1. Select Platform > Windows 10 and later
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1. Select Profile type > Settings catalog
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