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| 1 | +#include "pc/mod/PrimordialCore.h" |
| 2 | +#include "pc/callback/CallbackManager.hpp" |
| 3 | +#include "pc/world/Game.h" |
| 4 | + |
| 5 | +#include "ll/api/mod/RegisterHelper.h" |
| 6 | + |
| 7 | +namespace primordial_core { |
| 8 | + |
| 9 | +void Hooked_OriginalFunction(CallbackManager& mgr, int damage) { |
| 10 | + Game::EventScope scope; |
| 11 | + |
| 12 | + mgr.invokeCallback("OnTakeDamage", damage); |
| 13 | + |
| 14 | + if (scope.isPrevented()) { |
| 15 | + std::cout << "Original default functionality was prevented by a callback!" << std::endl; |
| 16 | + return; // 直接返回,从而阻止原函数的默认行为 |
| 17 | + } |
| 18 | + |
| 19 | + std::cout << "Executing default original functionality. Damage: " << damage << std::endl; |
| 20 | +} |
| 21 | + |
| 22 | +PrimordialCore& PrimordialCore::getInstance() { |
| 23 | + static PrimordialCore instance; |
| 24 | + return instance; |
| 25 | +} |
| 26 | + |
| 27 | +bool PrimordialCore::load() { |
| 28 | + getSelf().getLogger().debug("Loading..."); |
| 29 | + // Code for loading the mod goes here. |
| 30 | + |
| 31 | + CallbackManager& mgr = CallbackManager::getInstance(); |
| 32 | + |
| 33 | + // 添加不同签名的事件 |
| 34 | + mgr.addCallback( |
| 35 | + "OnLogin", |
| 36 | + [](std::string user, int age) { std::cout << "[User] " << user << " logged in. Age: " << age << "\n"; }, |
| 37 | + 10 |
| 38 | + ); |
| 39 | + |
| 40 | + mgr.addCallback("OnSystem", [](int code) { std::cout << "Code: " << code << "\n"; }); |
| 41 | + |
| 42 | + // 高优先级测试 |
| 43 | + mgr.addCallback( |
| 44 | + "OnLogin", |
| 45 | + [](std::string user, int) { std::cout << "[Admin] Priority check for " << user << "\n"; }, |
| 46 | + 100 |
| 47 | + ); |
| 48 | + |
| 49 | + // 调用 |
| 50 | + std::cout << "--- Triggering Login ---\n"; |
| 51 | + // 注意:必须显式构造std::string,否则推导为const char*导致类型不匹配 |
| 52 | + mgr.invokeCallback("OnLogin", std::string("Alice"), 25); |
| 53 | + |
| 54 | + std::cout << "\n--- Triggering System ---\n"; |
| 55 | + mgr.invokeCallback("OnSystem", 404); |
| 56 | + |
| 57 | + // 回调 A:不阻止默认行为 |
| 58 | + mgr.addCallback("OnTakeDamage", [](int damage) { std::cout << "Callback A saw damage: " << damage << "\n"; }, 10); |
| 59 | + |
| 60 | + // 回调 B:满足特定条件时阻止默认行为 |
| 61 | + mgr.addCallback( |
| 62 | + "OnTakeDamage", |
| 63 | + [](int damage) { |
| 64 | + if (damage > 100) { |
| 65 | + std::cout << "Callback B: Damage too high! Preventing default.\n"; |
| 66 | + Game::getInstance().preventDefault(); // 直接调用,无需返回特定类型 |
| 67 | + } |
| 68 | + }, |
| 69 | + 20 |
| 70 | + ); |
| 71 | + |
| 72 | + std::cout << "=== 测试1:不会被阻止(damage=50) ===\n"; |
| 73 | + Hooked_OriginalFunction(mgr, 50); |
| 74 | + |
| 75 | + std::cout << "\n=== 测试2:会被回调 B 阻止(damage=150) ===\n"; |
| 76 | + Hooked_OriginalFunction(mgr, 150); |
| 77 | + |
| 78 | + // 测试嵌套调用 |
| 79 | + std::cout << "\n=== 测试3:嵌套调用测试 ===\n"; |
| 80 | + mgr.addCallback( |
| 81 | + "OnTakeDamage", |
| 82 | + [&mgr](int damage) { |
| 83 | + std::cout << "Callback C: Triggering nested event\n"; |
| 84 | + Game::EventScope scope; |
| 85 | + mgr.invokeCallback("OnNestedEvent", damage); |
| 86 | + }, |
| 87 | + 30 |
| 88 | + ); |
| 89 | + |
| 90 | + mgr.addCallback("OnNestedEvent", [](int damage) { |
| 91 | + std::cout << "Nested callback: Damage = " << damage << "\n"; |
| 92 | + // 这里调用 preventDefault 不会影响外层 OnTakeDamage 的状态 |
| 93 | + Game::getInstance().preventDefault(); |
| 94 | + }); |
| 95 | + |
| 96 | + { |
| 97 | + Game::EventScope scope; |
| 98 | + mgr.invokeCallback("OnTakeDamage", 200); |
| 99 | + std::cout << "Outer scope prevented: " << (scope.isPrevented() ? "Yes" : "No") << std::endl; |
| 100 | + } |
| 101 | + |
| 102 | + { |
| 103 | + Game::EventScope scope; |
| 104 | + mgr.invokeCallback("OnTakeDamage", 20); |
| 105 | + std::cout << "Outer scope prevented: " << (scope.isPrevented() ? "Yes" : "No") << std::endl; |
| 106 | + } |
| 107 | + |
| 108 | + return true; |
| 109 | +} |
| 110 | + |
| 111 | +bool PrimordialCore::enable() { |
| 112 | + getSelf().getLogger().debug("Enabling..."); |
| 113 | + // Code for enabling the mod goes here. |
| 114 | + return true; |
| 115 | +} |
| 116 | + |
| 117 | +bool PrimordialCore::disable() { |
| 118 | + getSelf().getLogger().debug("Disabling..."); |
| 119 | + // Code for disabling the mod goes here. |
| 120 | + return true; |
| 121 | +} |
| 122 | + |
| 123 | +bool PrimordialCore::unload() { |
| 124 | + getSelf().getLogger().debug("Unloading..."); |
| 125 | + // Code for unloading the mod goes here. |
| 126 | + return true; |
| 127 | +} |
| 128 | + |
| 129 | +} // namespace primordial_core |
| 130 | + |
| 131 | +LL_REGISTER_MOD(primordial_core::PrimordialCore, primordial_core::PrimordialCore::getInstance()); |
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