-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathminesweeper.asm
More file actions
1252 lines (1167 loc) · 28.1 KB
/
minesweeper.asm
File metadata and controls
1252 lines (1167 loc) · 28.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
; Minesweeper for the DCPU-16
; 11/25/2025
; Timothy Powell
; 148413
; This assignment is my original work for CS 321, created and completed during
; the Fall 2025 semester. I have neither copied this work nor had another
; person or AI do any of my work for me.
; -- Timothy Powell
; Loop the program
:mainLoop
JSR menuLoop
JSR gameLoop
SET PC, mainLoop
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; System Functions ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Alternate whether the default font or custom sprites will display
:sysToggleSprites
SET PUSH, A
SET PUSH, B
SET PUSH, C
SET A, datCustomSprites
SET B, 0
SET C, [datStartCust]
:sysLoopChar
SET B, [C]
SET [C], [A]
SET [A], B
ADD A, 1
ADD C, 1
IFL A, datClockIndex
SET PC, sysLoopChar
SET C, POP
SET B, POP
SET A, POP
SET PC, POP
; Get keyboard input from the user
:sysGetKeyboardInput
SET PUSH, C
SET PUSH, B
SET A, 2
SET B, 0x90
HWI 1
SET [datIsShifted], C
SET B, 0x91
HWI 1
SET [datIsCTRL], C
SET A, 1
:sysGetNextKey
HWI 1
IFE C, 0x90
SET PC, sysGetNextKey
IFE C, 0x91
SET PC, sysGetNextKey
SET A, C
SET B, POP
SET C, POP
SET PC, POP
; Initialize the clock
:sysInitializeClock
SET PUSH, A
SET PUSH, B
SET A, 0
SET B, 1
HWI 2
SET B, POP
SET A, POP
SET PC, POP
; Return the current time
:sysGetTime
SET PUSH, C
SET A, 1
HWI 2
SET A, C
SET C, POP
SET PC, POP
; Remove all values from the screen
:sysClearScreen
SET PUSH, C
SET C, 0x8000
:sysClearLoop
SET [C], 0x0000
ADD C, 0x0001
IFL C, 0x8180
SET PC, sysClearLoop
SET C, POP
SET PC, POP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Menu Functions ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Loop until the user starts the game
:menuLoop
JSR sysInitializeClock
:menuLoopback
JSR menuPrintMainMenu
:menuWaitUserInput
JSR sysGetKeyboardInput
IFE A, 0x0000
SET PC, menuWaitUserInput
SET [datQuitMenu], 0x0000
SET [datPrintInstructions], 0x0000
JSR menuControllerHandler
IFE [datQuitMenu], 0x0001
SET PC, POP
IFE [datPrintInstructions], 0x0001
JSR menuPrintInstructions
SET PC, menuLoopback
; Print a string to the menu screen
; Pass the screen location in the C register
; Pass the string pointer in the B register
; Pass the style value in the A register
:menuPrintString
SET [C], [B]
XOR [C], A
ADD C, 1
ADD B, 1
IFE [B], 0x0000
SET PC, POP
SET PC, menuPrintString
; Print the main menu
:menuPrintMainMenu
SET PUSH, A
SET PUSH, B
SET PUSH, C
SET PUSH, X
JSR sysClearScreen
SET A, 0xF000
SET B, datHeader
SET C, 0x8009
JSR menuPrintString
SET X, 0x0000
SET A, 0xF000
IFE X, [datMenuOption]
SET A, 0x0F00
SET B, datPlayGame
SET C, 0x8040
JSR menuPrintString
ADD X, 1
SET A, 0xF000
IFE X, [datMenuOption]
SET A, 0x0F00
SET B, datInstructions
SET C, 0x8060
JSR menuPrintString
ADD X, 1
SET A, 0xF000
IFE X, [datMenuOption]
SET A, 0x0F00
SET B, datQuitGame
SET C, 0x8080
JSR menuPrintString
SET X, POP
SET C, POP
SET B, POP
SET A, POP
SET PC, POP
; Control user input in the menu loop
; Pass the pressed key through the A register
:menuControllerHandler
IFE A, 0x80 ; Up Arrow
JSR menuMoveCursorUp
IFE A, 0x81 ; Down Arrow
JSR menuMoveCursorDown
IFE A, 0x11 ; Return
SET PC, menuReturnKey
SET PC, POP
:menuReturnKey
IFE [datMenuOption], 0x0000
SET [datQuitMenu], 0x0001
IFE [datMenuOption], 0x0001
SET [datPrintInstructions], 0x0001
IFE [datMenuOption], 0x0002
SET [datQuitGame], 0x0001
SET PC, POP
; Move the selection up
:menuMoveCursorUp
IFN [datMenuOption], 0
SUB [datMenuOption], 1
SET PC, POP
; Move the selection down
:menuMoveCursorDown
IFN [datMenuOption], 2
ADD [datMenuOption], 1
SET PC, POP
; Quit the game (WIP)
:menuQuitGame
SET PC, datQuitGame
; Print the instructions for the game
:menuPrintInstructions
JSR sysClearScreen
SET A, 0xF000
SET B, datMoveInstructions
SET C, 0x8000
JSR menuPrintString
:menuWaitUserInputInstr0
JSR sysGetKeyboardInput
IFE A, 0x0000
SET PC, menuWaitUserInputInstr0
JSR sysClearScreen
SET A, 0xF000
SET B, datDigInstructions
SET C, 0x8000
JSR menuPrintString
:menuWaitUserInputInstr1
JSR sysGetKeyboardInput
IFE A, 0x0000
SET PC, menuWaitUserInputInstr1
JSR sysClearScreen
SET A, 0xF000
SET B, datFlagInstructions
SET C, 0x8000
JSR menuPrintString
:menuWaitUserInputInstr3
JSR sysGetKeyboardInput
IFE A, 0x0000
SET PC, menuWaitUserInputInstr3
SET PC, POP
; Leave the menu
:menuQuitMenu
SET [datQuitMenu], 0x0001
SET PC, POP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Game Functions ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Control gameplay until the user wins or loses
:gameLoop
JSR sysGetTime
XOR [datRandX], A
JSR sysToggleSprites
SET [datWin], 0x0000
SET [datLose], 0x0000
JSR gameGenerateMinefield
SET [datPlayerLocation], 0x0000
:gameLoopback
JSR gameDisplayMinefield
:gameWaitUserInput
JSR sysGetKeyboardInput
IFE A, 0x0000
SET PC, gameWaitUserInput
JSR gameControllerHandler
IFE [datWin], 1
SET PC, gameWin
IFE [datLose], 1
SET PC, gameLose
SET PC, gameLoopback
; Show the minefield in the screen
:gameDisplayMinefield
SET PUSH, A
SET PUSH, C
SET PUSH, X
SET PUSH, Y
SET C, [datStartScreen]
SET X, datMinefield
SET PC, gameEnterPrintLoop
:gamePrintLoop
ADD C, 1
ADD X, 1
:gameEnterPrintLoop
SET Y, 0x0006
AND Y, [X]
IFE Y, 0x0002
SET PC, gameDisplayPlayerTile
IFE Y, 0x0006
SET PC, gameDisplayPlayerGrass
SET Y, 0x100C
AND Y, [X]
IFE Y, 0x1004
SET PC, gameDisplayWinFlag
IFE Y, 0x000C
SET PC, gameDisplayTileFlag
IFE Y, 0x0004
SET PC, gameDisplayTileCovered
SET Y, 0x0001
AND Y, [X]
IFE Y, 0x0001
SET PC, gameDisplayTileMine
SET Y, 0x0010
AND Y, [X]
IFE Y, 0x0010
SET PC, gameDisplayBombs1
SET Y, 0x0020
AND Y, [X]
IFE Y, 0x0020
SET PC, gameDisplayBombs2
SET Y, 0x0040
AND Y, [X]
IFE Y, 0x0040
SET PC, gameDisplayBombs3
SET Y, 0x0080
AND Y, [X]
IFE Y, 0x0080
SET PC, gameDisplayBombs4
SET Y, 0x0100
AND Y, [X]
IFE Y, 0x0100
SET PC, gameDisplayBombs5
SET Y, 0x0200
AND Y, [X]
IFE Y, 0x0200
SET PC, gameDisplayBombs6
SET Y, 0x0400
AND Y, [X]
IFE Y, 0x0400
SET PC, gameDisplayBombs7
SET Y, 0x0800
AND Y, [X]
IFE Y, 0x0800
SET PC, gameDisplayBombs8
SET Y, 0xFFFF
AND Y, [X]
IFN Y, 0x0000
SET PC, gameDisplayTileUnknown
SET A, datBombs0
SET PC, gameDisplay
:gameDisplayBombs1
SET A, datBombs1
SET PC, gameDisplay
:gameDisplayBombs2
SET A, datBombs2
SET PC, gameDisplay
:gameDisplayBombs3
SET A, datBombs3
SET PC, gameDisplay
:gameDisplayBombs4
SET A, datBombs4
SET PC, gameDisplay
:gameDisplayBombs5
SET A, datBombs5
SET PC, gameDisplay
:gameDisplayBombs6
SET A, datBombs6
SET PC, gameDisplay
:gameDisplayBombs7
SET A, datBombs7
SET PC, gameDisplay
:gameDisplayBombs8
SET A, datBombs8
SET PC, gameDisplay
:gameDisplayTileCovered
SET A, datTileCovered
SET PC, gameDisplay
:gameDisplayTileFlag
SET A, datTileFlag
SET PC, gameDisplay
:gameDisplayWinFlag
SET A, datWinFlag
SET PC, gameDisplay
:gameDisplayTileUnknown
SET A, datTileUnknown
SET PC, gameDisplay
:gameDisplayTileMine
SET A, datTileMine
SET PC, gameDisplay
:gameDisplayPlayerGrass
SET A, datPlayerGrass
SET PC, gameDisplay
:gameDisplayPlayerTile
SET A, datPlayerTile
:gameDisplay
SET [C], [A]
ADD C, 1
ADD A, 1
SET [C], [A]
IFL C, [datEndScreen]
SET PC, gamePrintLoop
SET Y, POP
SET X, POP
SET C, POP
SET A, POP
SET PC, POP
; Handle the user's input during gameplay
; Pass the pressed key through the A register
:gameControllerHandler
IFE A, 0x80 ; Up Arrow
JSR gameMovePlayerUp
IFE A, 0x81 ; Down Arrow
JSR gameMovePlayerDown
IFE A, 0x82 ; Left Arrow
JSR gameMovePlayerLeft
IFE A, 0x83 ; Right Arrow
JSR gameMovePlayerRight
IFE [datIsShifted], 1
SET PC, gameFlagControls
SET C, [datPlayerLocation]
IFE A, 0x73 ; 's' Key
JSR gameDig
IFE A, 0x77 ; 'w' Key
JSR gameDigNorth
IFE A, 0x65 ; 'e' Key
JSR gameDigNorthEast
IFE A, 0x64 ; 'd' Key
JSR gameDigEast
IFE A, 0x63 ; 'c' Key
JSR gameDigSouthEast
IFE A, 0x78 ; 'x' Key
JSR gameDigSouth
IFE A, 0x7A ; 'z' Key
JSR gameDigSouthWest
IFE A, 0x61 ; 'a' Key
JSR gameDigWest
IFE A, 0x71 ; 'q' Key
JSR gameDigNorthWest
SET PC, gameDigControls
:gameFlagControls
SET C, [datPlayerLocation]
IFE A, 0x53 ; 'S' Key
JSR gameFlag
IFE A, 0x57 ; 'W' Key
JSR gameFlagNorth
IFE A, 0x45 ; 'E' Key
JSR gameFlagNorthEast
IFE A, 0x44 ; 'D' Key
JSR gameFlagEast
IFE A, 0x43 ; 'C' Key
JSR gameFlagSouthEast
IFE A, 0x58 ; 'X' Key
JSR gameFlagSouth
IFE A, 0x5A ; 'Z' Key
JSR gameFlagSouthWest
IFE A, 0x41 ; 'A' Key
JSR gameFlagWest
IFE A, 0x51 ; 'Q' Key
JSR gameFlagNorthWest
:gameDigControls
SET PC, POP
; Move the player up one space
:gameMovePlayerUp
IFL [datPlayerLocation], 0x0010
SET PC, POP
SET PUSH, A
SET PUSH, C
SET C, datMinefield
ADD C, [datPlayerLocation]
XOR [C], 0x0002
SUB [datPlayerLocation], 0x0010
SUB C, 0x0010
XOR [C], 0x0002
SET A, [C]
AND A, 0x0001
IFE A, 0x0001
SET [datLose], 0x0001
SET A, [C]
AND A, 0x1000
IFE A, 0x1000
SET [datWin], 0x0001
SET C, POP
SET A, POP
SET PC, POP
; Move the player down one space
:gameMovePlayerDown
IFG [datPlayerLocation], 0x00AF
SET PC, POP
SET PUSH, A
SET PUSH, C
SET C, datMinefield
ADD C, [datPlayerLocation]
XOR [C], 0x0002
ADD [datPlayerLocation], 0x0010
ADD C, 0x0010
XOR [C], 0x0002
SET A, [C]
AND A, 0x0001
IFE A, 0x0001
SET [datLose], 0x0001
SET A, [C]
AND A, 0x1000
IFE A, 0x1000
SET [datWin], 0x0001
SET C, POP
SET A, POP
SET PC, POP
; Move the player left one space
:gameMovePlayerLeft
SET PUSH, A
SET A, [datPlayerLocation]
MOD A, 0x0010
IFE A, 0x0000
SET PC, gameExitMovePlayerLeft
SET PUSH, C
SET C, datMinefield
ADD C, [datPlayerLocation]
XOR [C], 0x0002
SUB [datPlayerLocation], 0x0001
SUB C, 0x0001
XOR [C], 0x0002
SET A, [C]
AND A, 0x0001
IFE A, 0x0001
SET [datLose], 0x0001
SET A, [C]
AND A, 0x1000
IFE A, 0x1000
SET [datWin], 0x0001
SET C, POP
:gameExitMovePlayerLeft
SET A, POP
SET PC, POP
; Move the player right one space
:gameMovePlayerRight
SET PUSH, A
SET A, [datPlayerLocation]
MOD A, 0x0010
IFE A, 0x000F
SET PC, gameExitMovePlayerRight
SET PUSH, C
SET C, datMinefield
ADD C, [datPlayerLocation]
XOR [C], 0x0002
ADD [datPlayerLocation], 0x0001
ADD C, 0x0001
XOR [C], 0x0002
SET A, [C]
AND A, 0x0001
IFE A, 0x0001
SET [datLose], 0x0001
SET A, [C]
AND A, 0x1000
IFE A, 0x1000
SET [datWin], 0x0001
SET C, POP
:gameExitMovePlayerRight
SET A, POP
SET PC, POP
; Dig a tile
; Pass the dig coordinate in the C register
:gameDig
SET PUSH, A
SET PUSH, B
SET B, C
ADD B, datMinefield
SET A, [B]
AND A, 0x100C
IFN A, 0x0004
SET PC, gameExitDig
AND [B], 0xFFFB
SET A, [B]
AND A, 0x0001
IFE A, 0x0001
SET [datLose], 1
SET A, [B]
AND A, 0x0FF0
IFE A, 0x0000
JSR gameDigBlankTile
:gameExitDig
SET B, POP
SET A, POP
SET PC, POP
; Dig all the tiles around a blank tile
:gameDigBlankTile
JSR gameDigNorth
JSR gameDigNorthEast
JSR gameDigEast
JSR gameDigSouthEast
JSR gameDigSouth
JSR gameDigSouthWest
JSR gameDigWest
JSR gameDigNorthWest
SET PC, POP
; Check if the north tile can be dug and dig
:gameDigNorth
SET PUSH, A
IFL C, 0x0010
SET PC, gameExitDigNorth
SET PUSH, C
SUB C, 0x0010
JSR gameDig
SET C, POP
:gameExitDigNorth
SET A, POP
SET PC, POP
; Check if the northeast tile can be dug and dig
:gameDigNorthEast
SET PUSH, A
IFL C, 0x0010
SET PC, gameExitDigNorthEast
SET A, C
MOD A, 0x0010
IFE A, 0x000F
SET PC, gameExitDigNorthEast
SET PUSH, C
SUB C, 0x000F
JSR gameDig
SET C, POP
:gameExitDigNorthEast
SET A, POP
SET PC, POP
; Check if the east tile can be dug and dig
:gameDigEast
SET PUSH, A
SET A, C
MOD A, 0x0010
IFE A, 0x000F
SET PC, gameExitDigEast
SET PUSH, C
ADD C, 0x0001
JSR gameDig
SET C, POP
:gameExitDigEast
SET A, POP
SET PC, POP
; Check if the southeast tile can be dug and dig
:gameDigSouthEast
SET PUSH, A
IFG C, 0x00AF
SET PC, gameExitDigNorthEast
SET A, C
MOD A, 0x0010
IFE A, 0x000F
SET PC, gameExitDigNorthEast
SET PUSH, C
ADD C, 0x0011
JSR gameDig
SET C, POP
:gameExitDigSouthEast
SET A, POP
SET PC, POP
; Check if the south tile can be dug and dig
:gameDigSouth
IFG C, 0x00AF
SET PC, gameExitDigNorth
SET PUSH, C
ADD C, 0x0010
JSR gameDig
SET C, POP
:gameExitDigSouth
SET PC, POP
; Check if the southwest tile can be dug and dig
:gameDigSouthWest
SET PUSH, A
IFG C, 0x00AF
SET PC, gameExitDigNorthEast
SET A, C
MOD A, 0x0010
IFE A, 0x0000
SET PC, gameExitDigNorthEast
SET PUSH, C
ADD C, 0x000F
JSR gameDig
SET C, POP
:gameExitDigSouthWest
SET A, POP
SET PC, POP
; Check if the west tile can be dug and dig
:gameDigWest
SET PUSH, A
SET A, C
MOD A, 0x0010
IFE A, 0x0000
SET PC, gameExitDigWest
SET PUSH, C
SUB C, 0x0001
JSR gameDig
SET C, POP
:gameExitDigWest
SET A, POP
SET PC, POP
; Check if the northwest tile can be dug and dig
:gameDigNorthWest
SET PUSH, A
IFL C, 0x0010
SET PC, gameExitDigNorthWest
SET A, C
MOD A, 0x0010
IFE A, 0x0000
SET PC, gameExitDigNorthWest
SET PUSH, C
SUB C, 0x0011
JSR gameDig
SET C, POP
:gameExitDigNorthWest
SET A, POP
SET PC, POP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Placing Flags ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Flag a tile.
; Pass the flag coordinate in the C register.
:gameFlag
SET PUSH, A
SET PUSH, B
SET B, C
ADD B, datMinefield
SET A, [B]
AND A, 0x0004
IFN A, 0x0004
SET PC, gameExitFlag
XOR [B], 0x0008
:gameExitFlag
SET B, POP
SET A, POP
SET PC, POP
; Check if the north tile can be flagged and flag
:gameFlagNorth
SET PUSH, A
IFL C, 0x0010
SET PC, gameExitFlagNorth
SET PUSH, C
SUB C, 0x0010
JSR gameFlag
SET C, POP
:gameExitFlagNorth
SET A, POP
SET PC, POP
; Check if the northeast tile can be flagged and flag
:gameFlagNorthEast
SET PUSH, A
IFL C, 0x0010
SET PC, gameExitFlagNorthEast
SET A, C
MOD A, 0x0010
IFE A, 0x000F
SET PC, gameExitFlagNorthEast
SET PUSH, C
SUB C, 0x000F
JSR gameFlag
SET C, POP
:gameExitFlagNorthEast
SET A, POP
SET PC, POP
; Check if the east tile can be flagged and flag
:gameFlagEast
SET PUSH, A
SET A, C
MOD A, 0x0010
IFE A, 0x000F
SET PC, gameExitFlagEast
SET PUSH, C
ADD C, 0x0001
JSR gameFlag
SET C, POP
:gameExitFlagEast
SET A, POP
SET PC, POP
; Check if the southeast tile can be flagged and flag
:gameFlagSouthEast
SET PUSH, A
IFG C, 0x00AF
SET PC, gameExitFlagNorthEast
SET A, C
MOD A, 0x0010
IFE A, 0x000F
SET PC, gameExitFlagNorthEast
SET PUSH, C
ADD C, 0x0011
JSR gameFlag
SET C, POP
:gameExitFlagSouthEast
SET A, POP
SET PC, POP
; Check if the south tile can be flagged and flag
:gameFlagSouth
IFG C, 0x00AF
SET PC, gameExitFlagNorth
SET PUSH, C
ADD C, 0x0010
JSR gameFlag
SET C, POP
:gameExitFlagSouth
SET PC, POP
; Check if the southwest tile can be flagged and flag
:gameFlagSouthWest
SET PUSH, A
IFG C, 0x00AF
SET PC, gameExitFlagNorthEast
SET A, C
MOD A, 0x0010
IFE A, 0x0000
SET PC, gameExitFlagNorthEast
SET PUSH, C
ADD C, 0x000F
JSR gameFlag
SET C, POP
:gameExitFlagSouthWest
SET A, POP
SET PC, POP
; Check if the west tile can be flagged and flag
:gameFlagWest
SET PUSH, A
SET A, C
MOD A, 0x0010
IFE A, 0x0000
SET PC, gameExitFlagWest
SET PUSH, C
SUB C, 0x0001
JSR gameFlag
SET C, POP
:gameExitFlagWest
SET A, POP
SET PC, POP
; Check if the northwest tile can be flagged and flag
:gameFlagNorthWest
SET PUSH, A
IFL C, 0x0010
SET PC, gameExitFlagNorthWest
SET A, C
MOD A, 0x0010
IFE A, 0x0000
SET PC, gameExitFlagNorthWest
SET PUSH, C
SUB C, 0x0011
JSR gameFlag
SET C, POP
:gameExitFlagNorthWest
SET A, POP
SET PC, POP
; Generate a fresh minefield for a game
:gameGenerateMinefield
SET PUSH, A
SET PUSH, C
JSR gameClearField ; Clear the field
SET C, datMinefield
:gameRandomBombsLoop ; Set bombs
JSR gameRandom
SET A, [datRandT]
SHR A, 0x000C
IFL A, 0x0003
XOR [C], 0x0001
ADD C, 0x0001
IFL C, datEndMinefield
SET PC, gameRandomBombsLoop
SET C, datMinefield ; Set the player
SET [C], 0x0006
ADD C, 0x0001
SET [C], 0x0004
ADD C, 0x000F
SET [C], 0x0004
ADD C, 0x0001
SET [C], 0x0004
SET C, datEndMinefield ; Set the goal
SUB C, 0x0001
SET [C], 0x1004
SUB C, 0x0001
SET [C], 0x0004
SUB C, 0x000F
SET [C], 0x0004
SUB C, 0x0001
SET [C], 0x0004
SET C, 0x0000 ; Set the counts
SET B, datMinefield
:gameSetCounts
SET X, [B]
AND X, 0x0001
IFE X, 0x0001
SET PC, gameSkipCount
JSR gameMineCount
SET Z, 0x0008
SHL Z, X
IFG Z, 0x000F
XOR [B], Z
:gameSkipCount
ADD C, 0x0001
ADD B, 0x0001
IFL B, datEndMinefield
SET PC, gameSetCounts
SET C, POP
SET A, POP
SET PC, POP
; Count the number of mines around a tile
; Pass the location through the C register
; Receive the count through the X register
:gameMineCount
SET PUSH, B
SET PUSH, Y
SET X, 0x0000
IFL C, 0x0010 ; Check North
SET PC, gameSkipNorth
SET B, C
ADD B, datMinefield
SUB B, 0x0010
SET Y, [B]
AND Y, 0x0001
IFE Y, 0x0000
SET PC, gameSkipNorth
ADD X, 0x0001
:gameSkipNorth
IFG C, 0x00AF ; Check South
SET PC, gameSkipSouth
SET B, C
ADD B, datMinefield
ADD B, 0x0010
SET Y, [B]
AND Y, 0x0001
IFE Y, 0x0000
SET PC, gameSkipSouth
ADD X, 0x0001
:gameSkipSouth
SET B, C ; Check South
MOD B, 0x0010
IFE B, 0x0000
SET PC, gameSkipWest
IFL C, 0x0010 ; Check NorthWest
SET PC, gameSkipNorthWest
SET B, C
ADD B, datMinefield
SUB B, 0x0011
SET Y, [B]
AND Y, 0x0001
IFE Y, 0x0000
SET PC, gameSkipNorthWest
ADD X, 0x0001
:gameSkipNorthWest
IFG C, 0x00AF ; Check SouthEast
SET PC, gameSkipSouthWest
SET B, C
ADD B, datMinefield
ADD B, 0x000F
SET Y, [B]
AND Y, 0x0001
IFE Y, 0x0000
SET PC, gameSkipSouthWest
ADD X, 0x0001
:gameSkipSouthWest
SET B, C
ADD B, datMinefield
SUB B, 0x0001
SET Y, [B]
AND Y, 0x0001
IFE Y, 0x0000
SET PC, gameSkipWest
ADD X, 0x0001
:gameSkipWest
SET B, C ; Check East
MOD B, 0x0010
IFE B, 0x000F
SET PC, gameSkipEast
IFL C, 0x0010 ; Check NorthEast
SET PC, gameSkipNorthEast
SET B, C
ADD B, datMinefield
SUB B, 0x000F