11class CBA_Extended_EventHandlers ;
22class CfgVehicles {
3- class Item_Base_F ;
4- class Box_NATO_Equip_F ;
5- class GVAR (Box):Box_NATO_Equip_F {
6- author = " prisoner" ;
7- displayName = CSTRING (EquipmentBox_displayName);
8- editorCategory = " IEDD_MAINCATEGORY" ;
9- editorSubcategory = " IEDD_EQUIPMENT" ;
10- vehicleClass = " IEDD_EQUIPMENT" ;
11- scope = 2 ; // Scope 2 will show in editor
12- scopeCurator = 2 ;
13- class TransportWeapons {
14- IEDD_ADDWEAPON (ACE_VMH3,1 );
15- IEDD_ADDWEAPON (ACE_VMM3,1 );
16- };
17-
18- class TransportMagazines {
19- IEDD_ADDMAGAZINE (Chemlight_Blue,10 );
20- IEDD_ADDMAGAZINE (Chemlight_Green,10 );
21- IEDD_ADDMAGAZINE (Chemlight_Red,10 );
22- IEDD_ADDMAGAZINE (Chemlight_Yellow,10 );
23- IEDD_ADDMAGAZINE (SmokeShell,10 );
24- IEDD_ADDMAGAZINE (SmokeShellBlue,10 );
25- IEDD_ADDMAGAZINE (SmokeShellGreen,10 );
26- IEDD_ADDMAGAZINE (SmokeShellRed,10 );
27- IEDD_ADDMAGAZINE (SmokeShellYellow,10 );
28- IEDD_ADDMAGAZINE (DemoCharge_Remote_Mag,20 );
29- IEDD_ADDMAGAZINE (SatchelCharge_Remote_Mag,10 );
30- };
31- class TransportItems {
32- IEDD_ADDITEM (iedd_item_notebook,1 );
33- IEDD_ADDITEM (ACE_wirecutter,2 );
34- IEDD_ADDITEM (ACE_Clacker,2 );
35- IEDD_ADDITEM (ACE_M26_Clacker,2 );
36- IEDD_ADDITEM (ACE_DefusalKit,2 );
37- IEDD_ADDITEM (ace_marker_flags_blue,10 );
38- IEDD_ADDITEM (ace_marker_flags_green,10 );
39- IEDD_ADDITEM (ace_marker_flags_red,10 );
40- IEDD_ADDITEM (ace_marker_flags_yellow,10 );
41- IEDD_ADDITEM (ACE_SpraypaintBlue,2 );
42- IEDD_ADDITEM (ACE_SpraypaintBlack,2 );
43- IEDD_ADDITEM (ACE_SpraypaintRed,2 );
44- IEDD_ADDITEM (ACE_SpraypaintGreen,2 );
45- IEDD_ADDITEM (ACE_Sandbag_empty,20 );
46- IEDD_ADDITEM (ACE_EntrenchingTool,2 );
47- IEDD_ADDITEM (ACE_Flashlight_XL50,2 );
48- IEDD_ADDITEM (Binocular,1 );
49- IEDD_ADDITEM (MineDetector,1 );
50- };
51- class TransportBackpacks {};
52- };
53- class iedd_Item_Base : Item_Base_F {
54- author = AUTHOR;
55- scope = 0 ;
56- scopeCurator = 0 ;
57- scopeArsenal = 0 ;
58- editorCategory = " IEDD_MAINCATEGORY" ;
59- editorSubcategory = " IEDD_ITEMS" ;
60- vehicleClass = " IEDD_ITEMS" ;
61- };
62- class iedd_Item_Notebook : iedd_Item_Base {
63- type = 1 ;
64- scope = 2 ; // Scope 2 will show in editor
65- scopeCurator = 2 ;
66- displayName = ECSTRING(main,Category_Main);
67- descriptionShort = CSTRING(descriptionShort);
68- picture = QPATHTOEF(models,preview\notebook.paa); // Displays icon in your Inventory
69- model = QPATHTOEF(models,data\IEDD_notebook.p3d);
70- icon = QPATHTOEF(models,preview\notebook.paa); // Leave as is "iconObject_circle"
71- editorPreview = QPATHTOEF(models,preview\notebook.paa);
72- ace_dragging_canDrag = 0 ;
73- ace_dragging_canCarry = 0 ;
74- class TransportItems {
75- IEDD_ADDITEM (iedd_item_notebook,1 );
76- };
77- class ACE_Actions {
78- class ACE_MainActions {
79- displayName = CSTRING(PickUp);
80- icon = " \a 3\ui_f\data\igui\cfg\a ctions\t ake_ca.paa" ;
81- distance = 2 ;
82- position = " " ;
83- condition = QUOTE(true );
84- statement = QUOTE([ARR_2(_player,_target)] call EFUNC (notebook,pick));
85- };
86- };
87- class EventHandlers {
3+ class Item_Base_F ;
4+ class iedd_Item_Base : Item_Base_F {
5+ author = ECSTRING(main,author);
6+ scope = 0 ;
7+ scopeCurator = 0 ;
8+ scopeArsenal = 0 ;
9+ editorCategory = " IEDD_MAINCATEGORY" ;
10+ editorSubcategory = " IEDD_ITEMS" ;
11+ vehicleClass = " IEDD_ITEMS" ;
12+ };
13+ class iedd_Item_Notebook : iedd_Item_Base {
14+ type = 1 ;
15+ scope = 2 ; // Scope 2 will show in editor
16+ scopeCurator = 2 ;
17+ displayName = ECSTRING(main,Category_Main);
18+ descriptionShort = CSTRING(descriptionShort);
19+ picture = QPATHTOEF(models,preview\notebook.paa); // Displays icon in your Inventory
20+ model = QPATHTOEF(models,data\IEDD_notebook.p3d);
21+ icon = QPATHTOEF(models,preview\notebook.paa); // Leave as is "iconObject_circle"
22+ editorPreview = QPATHTOEF(models,preview\notebook.paa);
23+ ace_dragging_canDrag = 0 ;
24+ ace_dragging_canCarry = 0 ;
25+ class TransportItems {
26+ IEDD_ADDITEM (iedd_item_notebook,1 );
27+ };
28+ class ACE_Actions {
29+ class ACE_MainActions {
30+ displayName = CSTRING(PickUp);
31+ icon = " \a 3\ui_f\data\igui\cfg\a ctions\t ake_ca.paa" ;
32+ distance = 2 ;
33+ position = " " ;
34+ condition = QUOTE(true );
35+ statement = QUOTE([ARR_2(_player,_target)] call EFUNC (notebook,pick));
36+ };
37+ };
38+ class EventHandlers {
8839 class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers {};
8940 };
90- };
91- };
41+ };
42+ };
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