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main.py
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138 lines (97 loc) · 4.69 KB
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import pygame
from pygame import color, init
from pygame.constants import K_LEFT
left = False
right = False
a = False
d = False
class Vector2:
def __init__(self, x, y) -> None:
self.x = x
self.y = y
pygame.init()
screen = pygame.display.set_mode((500, 500))
pygame.display.set_caption("Epic Pixel Art Game from ME")
run = True
main = Vector2(250,250)
center_bottom_left_vec = Vector2(50,260)
center_top_left_vec = Vector2(50,240)
center_bottom_right_vec = Vector2(450,260)
center_top_right_vec = Vector2(450,240)
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
left = True
#main.x -= 1
#main.y -= 1
if event.type == pygame.KEYUP and event.key == pygame.K_LEFT:
left = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
right = True
#main.x -= 1
#main.y -= 1
if event.type == pygame.KEYUP and event.key == pygame.K_RIGHT:
right = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_a:
a = True
#main.x -= 1
#main.y -= 1
if event.type == pygame.KEYUP and event.key == pygame.K_a:
a = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_d:
d = True
#main.x -= 1
#main.y -= 1
if event.type == pygame.KEYUP and event.key == pygame.K_d:
d = False
if left:
main.x -= 0.05
main.y -= 0.05
center_bottom_left_vec.y -= 0.05
center_top_left_vec.y -= 0.05
center_bottom_right_vec.y -= 0.05
center_top_right_vec.y -= 0.05
if right:
main.x += 0.05
main.y += 0.05
center_bottom_left_vec.y += 0.05
center_top_left_vec.y += 0.05
center_bottom_right_vec.y += 0.05
center_top_right_vec.y += 0.05
if a:
main.x -= 0.05
main.y += 0.05
center_bottom_left_vec.y += 0.05
center_top_left_vec.y += 0.05
center_bottom_right_vec.y += 0.05
center_top_right_vec.y += 0.05
if d:
main.x += 0.05
main.y -= 0.05
center_bottom_left_vec.y -= 0.05
center_top_left_vec.y -= 0.05
center_bottom_right_vec.y -= 0.05
center_top_right_vec.y -= 0.05
screen.fill((0,0,0))
top_left = pygame.draw.rect(screen, (255,255,255), (50,50,5,5))
top_right = pygame.draw.rect(screen, (255,255,255), (450,50,5,5))
bottom_left = pygame.draw.rect(screen, (255,255,255), (50,450,5,5))
bottom_right = pygame.draw.rect(screen, (255,255,255), (450,450,5,5))
top_right_to_bottom_left = pygame.draw.line(screen, (0,0,255), (450, 50), (50, 450), 1)
top_left_to_bottom_right = pygame.draw.line(screen, (0,255,0), (50,50), (450,450), 1)
center_bottom_left = pygame.draw.rect(screen, (255,255,255), ((center_bottom_left_vec.x,center_bottom_left_vec.y,5,5)))
center_top_left = pygame.draw.rect(screen, (255,255,255), ((center_top_left_vec.x,center_top_left_vec.y,5,5)))
center_bottom_right = pygame.draw.rect(screen, (255,255,255), ((center_bottom_right_vec.x,center_bottom_right_vec.y,5,5)))
center_top_right = pygame.draw.rect(screen, (255,255,255), ((center_top_right_vec.x,center_top_right_vec.y,5,5)))
bottom_left_center_to_bottom_left = pygame.draw.line(screen, (0,0,255), (center_bottom_left_vec.x, center_bottom_left_vec.y), (50,450), 1)
bottom_right_center_to_bottom_right = pygame.draw.line(screen, (0,255,0), (center_bottom_right_vec.x, center_bottom_right_vec.y), (450,450), 1)
left_top_to_left_center = pygame.draw.line(screen, (0,255,0), (50,50), (center_top_left_vec.x,center_top_left_vec.y), 1)
right_top_to_right_center = pygame.draw.line(screen, (0,0,255), (450,50), (center_top_right_vec.x,center_top_right_vec.y), 1)
center_bottom_left_to_center = pygame.draw.line(screen, (0,0,255), (center_bottom_left_vec.x, center_bottom_left_vec.y), (main.x, center_bottom_left_vec.y), 1)
center_bottom_right_to_center = pygame.draw.line(screen, (0,255,0), (center_bottom_right_vec.x, center_bottom_right_vec.y), (main.x, center_bottom_right.y), 1)
center_top_left_to_center = pygame.draw.line(screen, (0,255,0), (center_top_left_vec.x, center_top_left_vec.y), (main.x, center_top_left_vec.y), 1)
center_top_right_to_center = pygame.draw.line(screen, (0,0,255), (center_top_right_vec.x, center_top_right_vec.y), (main.x, center_top_right_vec.y), 1)
squ = pygame.draw.rect(screen, (255,0,0), (main.x-2.5,main.y-11,5,22))
pygame.display.update()