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i gotta do EVERYTHING around here huh
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plugins/template/wiki/BLANK.HTML

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<link rel="icon" type="image/x-icon" href="/img/favicon.ico?">
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<link rel="stylesheet" href="/plugins/flickity/flickity.css" media="screen">
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<script src="/plugins/flickity/flickity.pkgd.js"></script>
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<title>Wiki &#8226 BLANK &#8226 Minecraft 3DS Community</title>
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<title>Tutorials &#8226 BLANK &#8226 Minecraft 3DS Community</title>
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<style>
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</style>
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</head>
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</div>
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<div class="wikiHeader">
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<img src="/img/gui/faqs.png">Wiki & Documentation
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<img src="/img/gui/faqs.png">Tutorials & Docs
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<button class="settingsButton">
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<img src="/img/gui/config.png">
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wiki/index.html

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<link rel="icon" type="image/x-icon" href="/img/favicon.ico?">
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<link rel="stylesheet" href="/plugins/flickity/flickity.css" media="screen">
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<script src="/plugins/flickity/flickity.pkgd.js"></script>
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<title>Wiki &#8226 Home &#8226 Minecraft 3DS Community</title>
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<title>Tutorials &#8226 Home &#8226 Minecraft 3DS Community</title>
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<style>
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</style>
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</head>
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</div>
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<div class="wikiHeader">
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<img src="/img/gui/faqs.png">Wiki & Documentation
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<img src="/img/gui/faqs.png">Tutorials & Docs
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<button class="settingsButton">
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<img src="/img/gui/config.png">
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</button>
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<strong><a href="/wiki/tutorials/jsonediting/">JSON Editing</a></strong><br>
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<span class="desc">Learn JSON commands and how to use them.</span>
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</li>
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<li>
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<strong><a href="/wiki/tutorials/creatingtexturepacks/">Creating Texture Packs</a></strong><br>
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<span class="desc">Create and apply custom textures to blocks and mobs.</span>
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</li>
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<li>
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<strong><a href="/wiki/tutorials/bjsonediting/">BJSON Editing</a></strong><br>
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<span class="desc">Learn how to open and edit BJSON files.</span>
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</li>
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</ul>
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</div>
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<br>
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<h2>Modder Biographies</h2>
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<i>Check back in on this section for updates.</i>
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<br>
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<br>
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<h1>NOTICE</h1>
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Many of these pages are still under construction. Please stand by.
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<br>
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<br>
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</div>
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wiki/style.css

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border: 1px solid gray;
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border-collapse: collapse;
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padding: 5px;
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}
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code {
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font-size: 11pt;
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}
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iframe {
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max-width: 100%;
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}

wiki/tutorials/bjsonediting/index.html

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<link rel="icon" type="image/x-icon" href="/img/favicon.ico?">
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<link rel="stylesheet" href="/plugins/flickity/flickity.css" media="screen">
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<script src="/plugins/flickity/flickity.pkgd.js"></script>
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<title>Wiki &#8226 BJSON Editing &#8226 Minecraft 3DS Community</title>
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<title>Tutorials &#8226 BJSON Editing &#8226 Minecraft 3DS Community</title>
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<style>
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</style>
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</head>
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</div>
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<div class="wikiHeader">
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<img src="/img/gui/faqs.png">Wiki & Documentation
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<img src="/img/gui/faqs.png">Tutorials & Docs
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<button class="settingsButton">
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<img src="/img/gui/config.png">
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<div class="wikiBody">
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<h1>BJSON Editing</h1>
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<p>
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<code>*.bjson</code> Files contain a lot about the game, including how fonts, textures, and models are rendered and displayed. This guide goes over two ways to mod/edit these files, one of which is extremely experimental but much easier than traditional means.
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<code>BJSON</code> Files contain a lot about the game, including how fonts, textures, and models are rendered and displayed. This guide goes over two ways to mod/edit these files, one of which is extremely experimental but much easier than traditional means.
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</p>
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<h2>Manually Editing the File</h2>
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<h2>Using *.bjson Editor</h2>
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<ol>
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<li>Download the *.bjson Editor from the link here: <a href="https://github.com/STBrian/MC3DS-BJSON-Editor/releases/latest" target="_blank">*.bjson Editor</a>.</li>
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<li>Windows Defender might say the file is a Trojan/Virus. It isn't malware and is fully open-source.</li>
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<li>After dealing with Windows Defender, start the application up and navigate to: <code>File > Open</code> in the context menu, and load your <code>*.bjson</code> file.</li>
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<li>Download the <code>BJSON</code> Editor from the link <a href="https://github.com/STBrian/MC3DS-BJSON-Editor/releases/latest" target="_blank">here.</a></li>
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<li>Windows Defender might say the file is a Trojan or virus. It isn't malware and is fully open-source.</li>
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<li>After dealing with Windows Defender, start the application up and navigate to: <code>File > Open</code> in the context menu, and load your <code>BJSON</code> file.</li>
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<li>If you're looking to modify geometry, you'll need to look for "Cube, Pivot, and Rotation" objects, and also texture width and heights.</li>
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</ol>
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</div>

wiki/tutorials/creatingtexturepacks/index.html

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wiki/tutorials/customskins/index.html

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<link rel="icon" type="image/x-icon" href="/img/favicon.ico?">
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<link rel="stylesheet" href="/plugins/flickity/flickity.css" media="screen">
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<script src="/plugins/flickity/flickity.pkgd.js"></script>
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<title>Wiki &#8226 Custom Skins &#8226 Minecraft 3DS Community</title>
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<title>Tutorials &#8226 Custom Skins &#8226 Minecraft 3DS Community</title>
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<style>
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</style>
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</head>
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</div>
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<div class="wikiHeader">
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<img src="/img/gui/faqs.png">Wiki & Documentation
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<img src="/img/gui/faqs.png">Tutorials & Docs
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<button class="settingsButton">
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<img src="/img/gui/config.png">
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<h1>Custom Skins</h1>
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<i>This page is under construction. Check back in later!</i>
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<i>The video below contains a walkthrough of how to create custom skins.</i><br>
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<br>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/zpUeEvCYXRE?si=EzJzxbSHxS8Souge" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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wiki/tutorials/dumpromfs/index.html

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<link rel="icon" type="image/x-icon" href="/img/favicon.ico?">
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<script src="/plugins/flickity/flickity.pkgd.js"></script>
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<title>Wiki &#8226 Dump RomFS &#8226 Minecraft 3DS Community</title>
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<title>Tutorials &#8226 Dump RomFS &#8226 Minecraft 3DS Community</title>
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</div>
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<div class="wikiHeader">
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<img src="/img/gui/faqs.png">Wiki & Documentation
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<img src="/img/gui/faqs.png">Tutorials & Docs
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<button class="settingsButton">
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<img src="/img/gui/config.png">
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<h1>How to Dump and Extract RomFS</h1>
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<h2>Prerequisites</h2>
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<p>
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Your console needs to have custom firmware (CFW) installed. If you do not have it, please go to
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Your console needs to have custom firmware (CFW) installed. If you do not have custom firmware installed, please go to
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<a href="https://3ds.hacks.guide" target="_blank">https://3ds.hacks.guide</a> and follow the guide for installing it there.
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</p>
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<p>
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Make sure the latest version of GodMode9 is installed, it can be downloaded here:
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<a href="https://github.com/d0k3/GodMode9/releases/tag/v2.1.1" target="_blank">GodMode9 v2.1.1</a>.
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Make sure the latest version of GodMode9 is installed. It can be downloaded
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<a href="https://github.com/d0k3/GodMode9/releases/tag/v2.1.1" target="_blank">here.</a>
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</p>
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To open it, make sure the console is powered off, then press the Start button to load the Luma Chain Loader menu. Select GodMode9 to launch it.
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To open it, make sure the console is powered off, then press the Start button to load the Luma chainloader menu. Select GodMode9 to launch it.
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</p>
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<p>
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If you want to dump your cartridge, make sure it is inside of the system.
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</p>
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<h2>Dumping</h2>
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<p>
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Dumping the base game (1.0) is not necessary but should be done just in case.
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Its RomFS is not referenced much when modding, but if you want to do things like make custom music,
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for example, then you will have to dump it.
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Dumping the base game (version 1.0) is not necessary but should be done just in case.
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Its RomFS is not referenced much when modding, but some mods, like importing custom music,
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require dumping it.
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</p>
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You will need to dump the game's update (1.9) to do anything for modding,
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as most things will apply to the update.
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You will need to dump the game's update (1.9) to for most mods as the final game mostly references the update's file structure.
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<h3>Dumping the Cartridge (1.0)</h3>

wiki/tutorials/editingaudio/index.html

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<link rel="icon" type="image/x-icon" href="/img/favicon.ico?">
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<link rel="stylesheet" href="/plugins/flickity/flickity.css" media="screen">
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<title>Wiki &#8226 Editing Audio &#8226 Minecraft 3DS Community</title>
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<title>Tutorials &#8226 Editing Audio &#8226 Minecraft 3DS Community</title>
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</div>
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<div class="wikiHeader">
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<img src="/img/gui/faqs.png">Wiki & Documentation
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<img src="/img/gui/faqs.png">Tutorials & Docs
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<button class="settingsButton">
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<img src="/img/gui/config.png">
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<h1>Editing Audio</h1>
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<p>You can replace in-game Audio with your own custom SFX/ambience using CATool.</p>
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<p>You can replace in-game audio with your own custom SFX/ambience using CATool.</p>
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<ol style="line-height: 1.4;">
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<li>Download and extract CATool or update to v2.4 via the <code>--upd</code> flag after calling the script. Example: <code>python CATool.py --upd</code>.</li><br>
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<li>Ensure your audio file is lower quality. As analog audio (*.dsp and *.fsb) can be large, a bit-rate of roughly 96kbps is recommended.</li><br>
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<li>Convert your audio to WAV format if necessary.</li><br>
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<li>Convert your new wave audio file to <code>*.dsp</code> format.</li><br>
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<li>Convert your new <code>*.dsp</code> Audio to FMOD sound bank format <code>*.fsb</code>.</li><br>
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<li>Convert your new <code>DSP</code> Audio to FMOD sound bank format <code>FSB</code>.</li><br>
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<li>Add padding as needed for audio, using the <code>--ap</code> Flag for automation.</li><br>
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<li>Replace the segment file of your choice. The replacement file must have the same name and file-size as the original (e.g., replacing <code>segment_118.fsb</code> requires deleting the original and using the same name).</li><br>
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<li>Rebuild the <code>CombinedAudio.bin</code> archive file using the <code>--rca</code> flag. Ensure you have previously dumped the header using <code>--gh</code>.</li>
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<p>Your <code>CombinedAudio.bin</code> might not work perfectly. This tool is still a WIP, so check for updates regularly.</p>
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<p>Your new <code>CombinedAudio.bin</code> might not work perfectly. This tool is still a WIP, so check for updates regularly.</p>
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</div>
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