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The JSON table now scrolls horizontally on smaller video widths
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-94
lines changed

2 files changed

+46
-94
lines changed

css/styles.css

Lines changed: 5 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -62,15 +62,15 @@ body {
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table {
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border-collapse: collapse;
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border-style: ridge;
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margin-left: 10%;
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width: 80%;
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border-color: #dddddd;
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padding-left: 10px;
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width: 100%;
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border-color: #dddddd;
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}
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td, th {
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border: 1px solid;
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text-align: center;
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background-color: #313233;
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padding: 6px;
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padding: 6px;
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}
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main {
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background-color: #222;
@@ -100,19 +100,7 @@ zoom: 115%;
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border-bottom: 3px solid #000;
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animation: slide 120s linear infinite; /* remove this line to make it static again */
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}
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table {
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border-collapse: collapse;
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border-style: ridge;
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margin-left: 10%;
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width: 80%;
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border-color: #101010;
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}
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td, th {
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border: 1px solid;
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text-align: center;
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background-color: #888;
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padding: 6px;
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}
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/* wyndchyme was here. Who defined "table" and "td, th" twice here? To hell with you. */
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.grid-container {
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background-color: inherit;

sections/Json editing.html

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@@ -37,83 +37,47 @@ <h2 id="table">How to Edit Json Files</h2>
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<p>Learn how to edit json files using these json commands for mc3ds,
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each command will contain a description and snippet of code</p>
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<table>
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<tr>
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<th style="width:15%">Name</th>
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<th style="width:45%">Function</th>
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<th style="width:100%">Code</th>
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</tr>
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<tr>
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<td>is_baby</td>
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<td>This command is used for component groups which reflect baby varients.</td>
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<td>"minecraft:is_baby": { }</td>
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</tr>
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<tr>
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<td>scale</td>
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<td>This command is used to rescale a compontent groups model, such as babies.</td>
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<td>"minecraft:scale": {"value": X}</td>
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</tr>
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<tr>
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<td>movement</td>
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<td>This command is used to set a compontent groups movement speed.</td>
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<td>"minecraft:movement": { "value": X}</td>
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</tr>
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<tr>
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<td>equipment</td>
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<td>This command is used to set a compontent groups held weapon or armor, such as skeletons.</td>
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<td>"minecraft:equipment": { "table": "loot_tables/entities/X.json"}</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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</table>
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<!-- wyndchyme was here. I am going to kill whoever wrote this table for not testing on smaller video widths.-->
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<div style="overflow-x: auto;">
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<table style="width: 100%; border-collapse: collapse;">
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<tr>
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<th style="width:15%;">Name</th>
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<th style="width:45%;">Function</th>
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<th style="min-width: 200px;">Code</th>
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</tr>
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<tr>
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<td>is_baby</td>
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<td>This command is used for component groups which reflect baby variants.</td>
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<td>"minecraft:is_baby": { }</td>
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</tr>
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<tr>
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<td>scale</td>
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<td>This command is used to rescale a component group's model, such as babies.</td>
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<td>"minecraft:scale": {"value": X}</td>
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</tr>
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<tr>
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<td>movement</td>
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<td>This command is used to set a component group's movement speed.</td>
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<td>"minecraft:movement": { "value": X}</td>
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</tr>
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<tr>
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<td>equipment</td>
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<td>This command is used to set a component group's held weapon or armor, such as skeletons.</td>
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<td>"minecraft:equipment": { "table": "loot_tables/entities/X.json"}</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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<tr>
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<td>test</td>
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<td>test2</td>
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<td>test3</td>
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</tr>
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</table>
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</div>
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<!--wyndchyme was here. Start testing on mobile, dorks.-->
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</main>
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<!-- Settings Menu Modal -->
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<div class="settings-modal" id="settingsModal">

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