@@ -37,83 +37,47 @@ <h2 id="table">How to Edit Json Files</h2>
3737 < p > Learn how to edit json files using these json commands for mc3ds,
3838 each command will contain a description and snippet of code</ p >
3939
40- < table >
41- < tr >
42- < th style ="width:15% "> Name</ th >
43- < th style ="width:45% "> Function</ th >
44- < th style ="width:100% "> Code</ th >
45- </ tr >
46- < tr >
47- < td > is_baby</ td >
48- < td > This command is used for component groups which reflect baby varients.</ td >
49- < td > "minecraft:is_baby": { }</ td >
50- </ tr >
51- < tr >
52- < td > scale</ td >
53- < td > This command is used to rescale a compontent groups model, such as babies.</ td >
54- < td > "minecraft:scale": {"value": X}</ td >
55- </ tr >
56- < tr >
57- < td > movement</ td >
58- < td > This command is used to set a compontent groups movement speed.</ td >
59- < td > "minecraft:movement": { "value": X}</ td >
60- </ tr >
61- < tr >
62- < td > equipment</ td >
63- < td > This command is used to set a compontent groups held weapon or armor, such as skeletons.</ td >
64- < td > "minecraft:equipment": { "table": "loot_tables/entities/X.json"}</ td >
65- </ tr >
66- < tr >
67- < td > test</ td >
68- < td > test2</ td >
69- < td > test3</ td >
70- </ tr >
71- < tr >
72- < td > test</ td >
73- < td > test2</ td >
74- < td > test3</ td >
75- </ tr >
76- < tr >
77- < td > test</ td >
78- < td > test2</ td >
79- < td > test3</ td >
80- </ tr >
81- < tr >
82- < td > test</ td >
83- < td > test2</ td >
84- < td > test3</ td >
85- </ tr >
86- < tr >
87- < td > test</ td >
88- < td > test2</ td >
89- < td > test3</ td >
90- </ tr >
91- < tr >
92- < td > test</ td >
93- < td > test2</ td >
94- < td > test3</ td >
95- </ tr >
96- < tr >
97- < td > test</ td >
98- < td > test2</ td >
99- < td > test3</ td >
100- </ tr >
101- < tr >
102- < td > test</ td >
103- < td > test2</ td >
104- < td > test3</ td >
105- </ tr >
106- < tr >
107- < td > test</ td >
108- < td > test2</ td >
109- < td > test3</ td >
110- </ tr >
111- < tr >
112- < td > test</ td >
113- < td > test2</ td >
114- < td > test3</ td >
115- </ tr >
116- </ table >
40+ <!-- wyndchyme was here. I am going to kill whoever wrote this table for not testing on smaller video widths.-->
41+ < div style ="overflow-x: auto; ">
42+ < table style ="width: 100%; border-collapse: collapse; ">
43+ < tr >
44+ < th style ="width:15%; "> Name</ th >
45+ < th style ="width:45%; "> Function</ th >
46+ < th style ="min-width: 200px; "> Code</ th >
47+ </ tr >
48+ < tr >
49+ < td > is_baby</ td >
50+ < td > This command is used for component groups which reflect baby variants.</ td >
51+ < td > "minecraft:is_baby": { }</ td >
52+ </ tr >
53+ < tr >
54+ < td > scale</ td >
55+ < td > This command is used to rescale a component group's model, such as babies.</ td >
56+ < td > "minecraft:scale": {"value": X}</ td >
57+ </ tr >
58+ < tr >
59+ < td > movement</ td >
60+ < td > This command is used to set a component group's movement speed.</ td >
61+ < td > "minecraft:movement": { "value": X}</ td >
62+ </ tr >
63+ < tr >
64+ < td > equipment</ td >
65+ < td > This command is used to set a component group's held weapon or armor, such as skeletons.</ td >
66+ < td > "minecraft:equipment": { "table": "loot_tables/entities/X.json"}</ td >
67+ </ tr >
68+ < tr >
69+ < td > test</ td >
70+ < td > test2</ td >
71+ < td > test3</ td >
72+ </ tr >
73+ < tr >
74+ < td > test</ td >
75+ < td > test2</ td >
76+ < td > test3</ td >
77+ </ tr >
78+ </ table >
79+ </ div >
80+ <!--wyndchyme was here. Start testing on mobile, dorks.-->
11781 </ main >
11882 <!-- Settings Menu Modal -->
11983 < div class ="settings-modal " id ="settingsModal ">
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