fix(NetworkClient): identity.hostInitialSpawn must start true #10099
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16 errors and 5 warnings
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Failed test StaticMethod_HookCalledFromSyncVarSetter in Mirror.Tests.SyncVars.SyncVarAttributeHook_HostModeTest:
unknown#L0
Unhandled log message: '[Error] OnDeserialize failed Exception=System.NullReferenceException (see below) object=New Game Object component=Mirror.Tests.SyncVars.StaticHookBehaviour netId=1. Possible Reasons:
* Do Mirror.Tests.SyncVars.StaticHookBehaviour's OnSerialize and OnDeserialize calls write the same amount of data?
* Was there an exception in Mirror.Tests.SyncVars.StaticHookBehaviour's OnSerialize/OnDeserialize code?
* Are the server and client the exact same project?
* Maybe this OnDeserialize call was meant for another GameObject? The sceneIds can easily get out of sync if the Hierarchy was modified only in the client OR the server. Try rebuilding both.
Exception System.NullReferenceException: Object reference not set to an instance of an object
at Mirror.Tests.SyncVars.StaticHookBehaviour.OnValueChanged (System.Int32 oldValue, System.Int32 newValue) [0x00001] in /github/workspace/Assets/Mirror/Tests/Editor/SyncVars/SyncVarAttributeHookTest.cs:68
at Mirror.NetworkBehaviour.GeneratedSyncVarDeserialize[T] (T& field, System.Action`2[T1,T2] OnChanged, T value) [0x000bb] in /github/workspace/Assets/Mirror/Core/NetworkBehaviour.cs:840
at Mirror.Tests.SyncVars.StaticHookBehaviour.DeserializeSyncVars (Mirror.NetworkReader reader, System.Boolean initialState) [0x00021] in <6751f37d048d4a56a593845822557428>:0
at Mirror.NetworkBehaviour.OnDeserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x0000a] in /github/workspace/Assets/Mirror/Core/NetworkBehaviour.cs:1235
at Mirror.NetworkBehaviour.Deserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00012] in /github/workspace/Assets/Mirror/Core/NetworkBehaviour.cs:1422 '. Use UnityEngine.TestTools.LogAssert.Expect
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Failed test VirtualHook_HookCalledWhenSyncingChangedValued in Mirror.Tests.SyncVars.SyncVarAttributeHook_HostModeTest:
unknown#L0
Unhandled log message: '[Error] OnDeserialize failed Exception=System.NullReferenceException (see below) object=New Game Object component=Mirror.Tests.SyncVars.VirtualHookBase netId=1. Possible Reasons:
* Do Mirror.Tests.SyncVars.VirtualHookBase's OnSerialize and OnDeserialize calls write the same amount of data?
* Was there an exception in Mirror.Tests.SyncVars.VirtualHookBase's OnSerialize/OnDeserialize code?
* Are the server and client the exact same project?
* Maybe this OnDeserialize call was meant for another GameObject? The sceneIds can easily get out of sync if the Hierarchy was modified only in the client OR the server. Try rebuilding both.
Exception System.NullReferenceException: Object reference not set to an instance of an object
at Mirror.Tests.SyncVars.VirtualHookBase.OnValueChanged (System.Int32 oldValue, System.Int32 newValue) [0x00001] in /github/workspace/Assets/Mirror/Tests/Editor/SyncVars/SyncVarAttributeHookTest.cs:81
at Mirror.NetworkBehaviour.GeneratedSyncVarDeserialize[T] (T& field, System.Action`2[T1,T2] OnChanged, T value) [0x000bb] in /github/workspace/Assets/Mirror/Core/NetworkBehaviour.cs:840
at Mirror.Tests.SyncVars.VirtualHookBase.DeserializeSyncVars (Mirror.NetworkReader reader, System.Boolean initialState) [0x00021] in <6751f37d048d4a56a593845822557428>:0
at Mirror.NetworkBehaviour.OnDeserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x0000a] in /github/workspace/Assets/Mirror/Core/NetworkBehaviour.cs:1235
at Mirror.NetworkBehaviour.Deserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00012] in /github/workspace/Assets/Mirror/Core/NetworkBehaviour.cs:1422 '. Use UnityEngine.TestTools.LogAssert.Expect
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Failed test VirtualOverrideHook_HookCalledWhenSyncingChangedValued in Mirror.Tests.SyncVars.SyncVarAttributeHook_HostModeTest:
unknown#L0
Unhandled log message: '[Error] OnDeserialize failed Exception=System.NullReferenceException (see below) object=New Game Object component=Mirror.Tests.SyncVars.VirtualOverrideHook netId=1. Possible Reasons:
* Do Mirror.Tests.SyncVars.VirtualOverrideHook's OnSerialize and OnDeserialize calls write the same amount of data?
* Was there an exception in Mirror.Tests.SyncVars.VirtualOverrideHook's OnSerialize/OnDeserialize code?
* Are the server and client the exact same project?
* Maybe this OnDeserialize call was meant for another GameObject? The sceneIds can easily get out of sync if the Hierarchy was modified only in the client OR the server. Try rebuilding both.
Exception System.NullReferenceException: Object reference not set to an instance of an object
at Mirror.Tests.SyncVars.VirtualOverrideHook.OnValueChanged (System.Int32 oldValue, System.Int32 newValue) [0x00001] in /github/workspace/Assets/Mirror/Tests/Editor/SyncVars/SyncVarAttributeHookTest.cs:91
at Mirror.NetworkBehaviour.GeneratedSyncVarDeserialize[T] (T& field, System.Action`2[T1,T2] OnChanged, T value) [0x000bb] in /github/workspace/Assets/Mirror/Core/NetworkBehaviour.cs:840
at Mirror.Tests.SyncVars.VirtualHookBase.DeserializeSyncVars (Mirror.NetworkReader reader, System.Boolean initialState) [0x00021] in <6751f37d048d4a56a593845822557428>:0
at Mirror.NetworkBehaviour.OnDeserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x0000a] in /github/workspace/Assets/Mirror/Core/NetworkBehaviour.cs:1235
at Mirror.NetworkBehaviour.Deserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00012] in /github/workspace/Assets/Mirror/Core/NetworkBehaviour.cs:1422 '. Use UnityEngine.TestTools.LogAssert.Expect
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Failed test HostMode_CrossReferences_HooksFireFromSetter_NotDeferred in Mirror.Tests.SyncVars.SyncVarHookDeferralTests:
Assets/Mirror/Tests/Editor/SyncVars/SyncVarHookDeferralTests.cs#L130
Host mode: Hook should fire from setter immediately
Expected: 1
But was: 2
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