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Mirror on a host with a local client disables visibility in InterestManagementBase.SetHostVisibility
While this method is virtual it would be nice QoL to have a flag in NetworkIdentity for this as some other game logic might benefit from easier identifying this special case.
How exactly does this keep you from releasing your game right now?
This is not a blocker but QoL improvement.
Can you suggest a possible solution?
I would suggest adding in NetworkIdentity flag isDisabledOnHost
And setting this flag like so:
identity.isDisabledOnHost = !visible;
in InterestManagementBase.SetHostVisibility
Additional context
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