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Description
Describe the bug
I have set exceptionsDisconnect to false at NetworkManager Component.
But sometimes it still not work. The case is use ClientRPC and trigger an error. (Host Mode)
If I restart the scene (without reload), it will be fine. So I guess it's because exceptionsDisconnect is static variable, and may not setup well.
Mirror Version: Around 2024 July, I don't really remember
My game will launch 4 days later, so I don't have time to describe more, sorry for that.
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