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Client accidentally stops to receive server messages #119

@Dried09

Description

@Dried09

Hi everyone,

I have .net 6 console app as server and Unity app as client with same version of Telepathy added to both as source code.
Server app is working fine sending and receiving messages as expected.
Client app is sending properly but receiving accidentally various number or messages and just stops with no errors continuing sending messages to server and stay able to disconnect from server normally.

Looks like this:
image

Running Unity in background is true.
Client's receiveTimeout was set with different values - no changes.

I handle ticks like this on both, server and client:
image

Looking forward for any help with this.
Thanks in advance.

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