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how to safely throw the packet in kcp snd_buff & snd_queue on kcp server side #39

@symsimmy

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@symsimmy

i am developing a multiplayer online game, and the real-time requirements are very high. If multiple retransmissions have not been successful, it is meaningless to send the data again. It is hoped that the untransmitted data can be directly discarded when the number of retransmissions reaches a certain threshold (xmit).

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