When new player joins and moves, only the old player will see the update, but if old player moves, the new player won't see update.
Steps to reproduce:
- Make a new Unity project (Unity 2021.3.21f1)
- Add Mirror (Mirror-78.4.3)
- Make a Manager Game Object with NetworkManager, NetworkManagerHUD, and KcpTransport and assign it to NetworkManager
- Make player game object with simple Movement script
- Add NetworkTransformReliable to player object and select SyncDirection to ClientToServer.
- Turn that player into prefab and assign it to NetworkManager, remove it from scene and build the game
- Play and move on host and on client to see the issue