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This is a 6 week full time mobile game development class from June 2 to July 11. The first week will help you get up to speed with developing using Java on the Android platform. The next 2 weeks will be spent getting familiarized with libgdx, a popular game framework that we will be using. There will be several guest speakers from the game industry who will talk about game production, success and failure stories, and also technical talks on various game components. You'll get to work with and learn from mentors who are professional software engineers, and get feedback from teams at game development studios. By the end of the course you'll have a playable mobile game, ready for release in the app store.
###(Tentative) Syllabus https://docs.google.com/a/missionbit.com/spreadsheets/d/1fbh7O8OnMg28HC43v9oQ06TWFHmNxuxzzUNhQy4jRNM/pubhtml
###Objectives
- Build and release a polished game to the Google Play Store
- Learn about the process and production of games
- Have fun!
###Expectations from instructors
- Learn from your students and fellow instructors
- Teach fundamental game concepts and software techniques needed to make a game
- Guide students towards solutions to questions/problems/bugs
###Expectations from students
- Learn from your instructors and peers
- Collaborate and help eachother build the best games possible
###Resources and Links
- libGDX wiki
- Mission Bit Game Dev IRC channel
- Piazza - you should have gotten an invitation to join the class
- Your instructors and mentors
- Your peers
- Google & StackOverflow!
- Home
- Game Design
- Tutorials & Walkthroughs
- Development Resources
- Game Deliverables
- Hack SF
- Games
- Blogging