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docs/mrtk3-overview/contributing.md

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MRTK3 is an open-source project under the MIT license. Community contributions are welcome and appreciated, both for new features and bug fixes.
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Contributing to MRTK3 is easy. We recommend using the `MRTKDevTemplate` Unity project as a convenient development testbed, as it already includes all the MRTK3 packages as local on-disk dependencies. [For more information, see the documentation on the MRTKDevTemplate project for more details on sample scenes and local on-disk dependencies.](getting-started/exploring-features/mrtk3-sample-scenes.md)
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Contributing to MRTK3 is easy. We recommend using the `MRTKDevTemplate` Unity project as a convenient development testbed, as it already includes all the MRTK3 packages as local on-disk dependencies. [For more information, see the documentation on the MRTKDevTemplate project for more details on sample scenes and local on-disk dependencies.](./getting-started/exploring-features/mrtk3-sample-scenes.md)
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## Contribution guide
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docs/mrtk3-overview/getting-started/exploring-features/mrtk3-sample-scenes.md

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title: Exploring MRTK3 sample scenes
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parent: Getting started with MRTK3
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# Exploring MRTK3 sample scenes

docs/mrtk3-overview/getting-started/exploring-features/mrtk3-tutorials.md

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title: MRTK3 tutorials
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parent: Getting started with MRTK3
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# Exploring MRTK3 tutorials
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The [MRTK3 Aquarium project](https://learn.microsoft.com/windows/mixed-reality/develop/unity/mrtk3-aquarium) provides a Unity in-editor tutorial that explores various MRTK3 features. Set in an underwater scene, you'll be introduced to the creatures of the aquarium and the objects that make up their habitat. Using MRTK3 features, you'll add interactivity to the aquarium, enabling you to create an aquarium of your very own!
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## [Zappy's Playground](https://learn.microsoft.comhttps://learn.microsoft.com/windows/mixed-reality/develop/unity/playground-tutorial)
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## [Zappy's Playground](https://learn.microsoft.com/windows/mixed-reality/develop/unity/playground-tutorial)
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[Zappy's Playground](https://learn.microsoft.com/windows/mixed-reality/develop/unity/playground-tutorial) is a cross-platform developer sample project that showcases how to develop intuitive and comprehensive end-to-end experiences for mixed reality. It makes use of many advanced features present in MRTK3, such as Gaze Interaction, Hand Menus, and Spatial Audio.

docs/mrtk3-overview/getting-started/overview.md

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## Where should I go next?
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[Exploring MRTK features](exploring-features/mrtk3-tutorials.md): Learn about MRTK's features through our tutorial project and explore our example scenes.
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[Exploring MRTK features](./exploring-features/mrtk3-tutorials.md): Learn about MRTK's features through our tutorial project and explore our example scenes.
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[Set up an MRTK Project](setting-up/setup-dev-env.md): Learn how to create an AR/VR ready Unity project using MRTK
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[Set up an MRTK Project](./setting-up/setup-dev-env.md): Learn how to create an AR/VR ready Unity project using MRTK
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[Test and Deploy your app](../test-and-deploy/overview.md): Learn how to test and deploy your application on a device.
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docs/mrtk3-overview/getting-started/setting-up/setup-dev-env.md

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After setting up the development environment, there are few options for creating a Unity Project with MRTK3.
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- [Starting from a Template Project](setup-template.md): This guide walks you through cloning a template project, which is pre-configured to consume all MRTK3 packages. This template project is set up with Unity project settings for running your application on a device.
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- [Starting from a New Project](setup-new-project.md): This guide walks you through adding vital MRTK3 packages to a new Unity project. The guide also helps you set up the Unity project settings for running your application on a device.
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- [Starting from a Template Project](./setup-template.md): This guide walks you through cloning a template project, which is pre-configured to consume all MRTK3 packages. This template project is set up with Unity project settings for running your application on a device.
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- [Starting from a New Project](./setup-new-project.md): This guide walks you through adding vital MRTK3 packages to a new Unity project. The guide also helps you set up the Unity project settings for running your application on a device.

docs/mrtk3-overview/getting-started/setting-up/setup-new-project.md

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1. Navigate to **Edit > Project Settings**.
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1. Under **Project Settings**, navigate to **MRTK3** and then switch to the standalone tab. Note that the profile is initially unspecified.
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1. Populate the field with the default MRTK profile that ships with the core package. You can type in the keyword "MRTKprofile" in the search bar of the project window; make sure you search in `All`. Alternatively, you can find the profile under `Packages/org.mixedrealitytoolkit.core/Configuration/Default Profiles/MRTKProfile.asset`.
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> [!NOTE]
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> Not all of the MRTK subsystems are shown in the screenshot below. The MRTK subsystems that you see may be different depending on the MRTK3 packages you've added to your project.
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![assign the default MRTK profile](../../images/mrtk-profile.png)
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> [!NOTE]
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> Not all of the MRTK subsystems are shown in the screenshot below. The MRTK subsystems that you see may be different depending on the MRTK3 packages you've added to your project.
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![assign the default MRTK profile](../../images/mrtk-profile.png)
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1. Switch to the tabs of other build target(s) you want to use (for example, UWP, Android) and check to see if the profile is assigned. If not, repeat the previous step on the current tab.
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### 5. Configure OpenXR-related settings
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### 6. Congratulations, the project setup is now finished
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Proceed to [creating a new MRTK3 scene](../setting-up/setup-new-scene.md).
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Proceed to [creating a new MRTK3 scene](./setup-new-scene.md).
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## Next steps
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