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org.mixedrealitytoolkit.input/Tests/Runtime/Utilities/InputTestUtilities.cs

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@@ -435,7 +435,7 @@ public static IEnumerator PointHandToTarget(Vector3 target, HandshapeId handshap
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/// </summary>
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/// <remarks>
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/// <para>
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/// This smooths the handshape based on the provided/ <paramref name="handshapeId"/> over the number of
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/// This smooths the handshape based on the provided <paramref name="handshapeId"/> over the number of
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/// steps provided by <paramref name="numSteps"/>.
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/// </para>
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/// <para>

org.mixedrealitytoolkit.spatialmanipulation/Tests/Runtime/HandConstraintTests.cs

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@@ -24,7 +24,7 @@ public class HandConstraintTests : BaseRuntimeInputTests
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[UnityTest]
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public IEnumerator HandConstraintEventsOneHanded()
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{
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// Disable gaze interactions for this unit test;
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// Disable gaze interactions for this unit test
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InputTestUtilities.DisableGazeInteractor();
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// Set up GameObject with a SolverHandler

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