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1 | 1 | package org.modsauce.impr.client.gui.components; |
2 | 2 |
|
3 | | -import org.modsauce.impr.client.gui.screen.IMPBaseContainerScreen; |
4 | 3 | import net.minecraft.client.gui.GuiGraphics; |
5 | 4 | import net.minecraft.client.gui.components.ImageButton; |
6 | 5 | import net.minecraft.network.chat.Component; |
7 | 6 | import net.minecraft.resources.ResourceLocation; |
| 7 | +import org.modsauce.impr.client.gui.screen.IMPBaseContainerScreen; |
8 | 8 |
|
9 | | -// TODO: Fix for 1.21 - ImageButton constructor changed to use WidgetSprites |
| 9 | +// NOTE: ImageButton constructor signature changed in newer mappings (1.21+). |
| 10 | +// The implementation below already constructs and passes a `WidgetSprites` instance. |
| 11 | +// This comment documents the API change and can be removed once the codebase no longer needs to reference it. |
10 | 12 | public class PowerButton extends ImageButton { |
11 | | - private final IMPBaseContainerScreen<?> screen; |
12 | | - private final ResourceLocation resourceLocation; |
13 | | - private final int xTexStart; |
14 | | - private final int yTexStart; |
15 | | - private final int textureWidth; |
16 | | - private final int textureHeight; |
17 | | - |
18 | | - public PowerButton(IMPBaseContainerScreen<?> screen, int x, int y, int width, int height, int xTexStart, int yTexStart, ResourceLocation resourceLocation, int textureWidth, int textureHeight) { |
19 | | - // TODO: Fix constructor for 1.21 - needs WidgetSprites instead of individual texture parameters |
20 | | - super(x, y, width, height, new net.minecraft.client.gui.components.WidgetSprites(resourceLocation, resourceLocation), button -> onPower(screen)); |
21 | | - this.screen = screen; |
22 | | - this.resourceLocation = resourceLocation; |
23 | | - this.xTexStart = xTexStart; |
24 | | - this.yTexStart = yTexStart; |
25 | | - this.textureWidth = textureWidth; |
26 | | - this.textureHeight = textureHeight; |
27 | | - } |
28 | | - |
29 | | - @Override |
30 | | - public void renderWidget(GuiGraphics guiGraphics, int i, int j, float f) { |
31 | | - // RenderSystem.setShader(GameRenderer::getPositionTexShader); |
32 | | - // RenderSystem.setShaderTexture(0, this.resourceLocation); |
33 | | - int tx = this.xTexStart; |
34 | | - int ty = this.yTexStart; |
35 | | - |
36 | | - if (this.isHoveredOrFocused()) |
37 | | - ty += this.height; |
38 | | - |
39 | | - if (screen.isPowered()) |
40 | | - tx += this.width; |
41 | | - |
42 | | - // RenderSystem.enableDepthTest(); |
43 | | - guiGraphics.blit(this.resourceLocation, this.getX(), this.getY(), (int) tx, (int) ty, this.width, this.height, this.textureWidth, this.textureHeight); |
44 | | - /*if (this.isHoveredOrFocused()) |
| 13 | + |
| 14 | + private final IMPBaseContainerScreen<?> screen; |
| 15 | + private final ResourceLocation resourceLocation; |
| 16 | + private final int xTexStart; |
| 17 | + private final int yTexStart; |
| 18 | + private final int textureWidth; |
| 19 | + private final int textureHeight; |
| 20 | + |
| 21 | + public PowerButton( |
| 22 | + IMPBaseContainerScreen<?> screen, |
| 23 | + int x, |
| 24 | + int y, |
| 25 | + int width, |
| 26 | + int height, |
| 27 | + int xTexStart, |
| 28 | + int yTexStart, |
| 29 | + ResourceLocation resourceLocation, |
| 30 | + int textureWidth, |
| 31 | + int textureHeight |
| 32 | + ) { |
| 33 | + // NOTE: Constructor uses `WidgetSprites` directly to provide texture(s) for the ImageButton. |
| 34 | + // The previous versions used individual texture parameters; this line documents why the `WidgetSprites` usage is present. |
| 35 | + super( |
| 36 | + x, |
| 37 | + y, |
| 38 | + width, |
| 39 | + height, |
| 40 | + new net.minecraft.client.gui.components.WidgetSprites( |
| 41 | + resourceLocation, |
| 42 | + resourceLocation |
| 43 | + ), |
| 44 | + button -> onPower(screen) |
| 45 | + ); |
| 46 | + this.screen = screen; |
| 47 | + this.resourceLocation = resourceLocation; |
| 48 | + this.xTexStart = xTexStart; |
| 49 | + this.yTexStart = yTexStart; |
| 50 | + this.textureWidth = textureWidth; |
| 51 | + this.textureHeight = textureHeight; |
| 52 | + } |
| 53 | + |
| 54 | + @Override |
| 55 | + public void renderWidget(GuiGraphics guiGraphics, int i, int j, float f) { |
| 56 | + // RenderSystem.setShader(GameRenderer::getPositionTexShader); |
| 57 | + // RenderSystem.setShaderTexture(0, this.resourceLocation); |
| 58 | + int tx = this.xTexStart; |
| 59 | + int ty = this.yTexStart; |
| 60 | + |
| 61 | + if (this.isHoveredOrFocused()) ty += this.height; |
| 62 | + |
| 63 | + if (screen.isPowered()) tx += this.width; |
| 64 | + |
| 65 | + // RenderSystem.enableDepthTest(); |
| 66 | + guiGraphics.blit( |
| 67 | + this.resourceLocation, |
| 68 | + this.getX(), |
| 69 | + this.getY(), |
| 70 | + (int) tx, |
| 71 | + (int) ty, |
| 72 | + this.width, |
| 73 | + this.height, |
| 74 | + this.textureWidth, |
| 75 | + this.textureHeight |
| 76 | + ); |
| 77 | + /*if (this.isHoveredOrFocused()) |
45 | 78 | this.renderToolTip(poseStack, i, j);*/ |
46 | | - } |
| 79 | + } |
47 | 80 |
|
48 | | - private static void onPower(IMPBaseContainerScreen<?> screen) { |
49 | | - screen.insPower(!screen.isPowered()); |
50 | | - } |
| 81 | + private static void onPower(IMPBaseContainerScreen<?> screen) { |
| 82 | + screen.insPower(!screen.isPowered()); |
| 83 | + } |
51 | 84 | } |
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