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Game: Cyberpunk 2077
Zash edited this page Oct 4, 2023
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31 revisions
Many mods for Cyberpunk are not compatible with Mod Organizers virtual file system (USVFS).
| Mod type / framework | Mod files | USVFS support | RootBuilder |
|---|---|---|---|
| archive | .archive |
✔️ | |
| redscript | .reds |
✔️ | |
| Red4ext | .dll |
❌ framew. / ✔️ mods* | ✔️ framework |
| Cyber Engine Tweaks (CET) | .lua |
❌ | ❌ / (✔️ copy*) |
| RedMod | mods/* |
❌ | ❌ |
* Notes:
-
Red4ext: Only framework needs
.dllfiles copied / hard linked, dependent mods work with USVFS.-
RootBuilder: hard link or copy mode, only
bin/x64/winmm.dllandred4ext/RED4ext.dllhave to be moved toroot
-
RootBuilder: hard link or copy mode, only
-
Cyber Engine Tweaks (CET): Not compatible with USVFS, see CET issue / PR for details.
- works only if CET and all dependent mods are copied into game root (UVFS must not prevent writes here)
- RootBuilder: copy mode, with CET & mods placed in
root
- RedMod: requires precompilation of script files before game launch
To use both Red4ext and CET:
- RootBuilder config:
- Mode:
Copy - Exclusions:
archive/pc/content,setup_redlauncher.exe,tools - Check
Backup,Cache,AutobuildandRedirect
- Mode:
- Red4ext installation: only
bin/x64/winmm.dllandred4ext/RED4ext.dllhave to be moved toroot - Mod installation:
- for CET framework and mods: move everything into
rootfolder - other mods can be installed normally
- for CET framework and mods: move everything into
A better support plugin is still work in progress:
- Cyberpunk support plugin with auto mod installation etc: Pull request #105 might be moved to extra plugin
- CET has an open PR for a USVFS compatibility fix
- MO v2.4.0: Added initial plugin