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Game: Cyberpunk 2077

Zash edited this page Oct 4, 2023 · 31 revisions

PCGamingWiki

Current state

Many mods for Cyberpunk are not compatible with Mod Organizers virtual file system (USVFS).

Compatiblity of mods / frameworks

Mod type / framework Mod files USVFS support RootBuilder
archive .archive ✔️
redscript .reds ✔️
Red4ext .dll ❌ framew. / ✔️ mods* ✔️ framework
Cyber Engine Tweaks (CET) .lua ❌ / (✔️ copy*)
RedMod mods/*

* Notes:

  • Red4ext: Only framework needs .dll files copied / hard linked, dependent mods work with USVFS.
    • RootBuilder: hard link or copy mode, only bin/x64/winmm.dll and red4ext/RED4ext.dll have to be moved to root
  • Cyber Engine Tweaks (CET): Not compatible with USVFS, see CET issue / PR for details.
    • works only if CET and all dependent mods are copied into game root (UVFS must not prevent writes here)
    • RootBuilder: copy mode, with CET & mods placed in root
  • RedMod: requires precompilation of script files before game launch

Workarounds

To use both Red4ext and CET:

  • RootBuilder config:
    • Mode: Copy
    • Exclusions: archive/pc/content,setup_redlauncher.exe,tools
    • Check Backup, Cache, Autobuild and Redirect
  • Red4ext installation: only bin/x64/winmm.dll and red4ext/RED4ext.dll have to be moved to root
  • Mod installation:
    • for CET framework and mods: move everything into root folder
    • other mods can be installed normally

WIP: support plugin upgrade

A better support plugin is still work in progress:

Version Changelog:

  • MO v2.4.0: Added initial plugin

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