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@@ -8,7 +8,7 @@ An [Object3D](@ref) constructor is the core element of Modia3D. It defines a coo
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## 1. Pendulum
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In the following example a simple pendulum is defined. This example is a copy of: `$(Modia3D.path)/test/Tutorial/Pendulum1.jl`
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In the following example a simple pendulum is defined. This example is a copy of: `$(Modia3D.path)/test/Tutorial/Pendulum1.jl`. [Here](https://github.com/ModiaSim/Modia3D.jl/wiki/Full-Installation-Guide-for-Julia,-Modia3D,-Modia#running-julia-code-with-vs-codiumvs-code) is a short description of how to execute a Julia file in VS Code,
The `world`[Object3D](@ref) has feature [Scene](@ref) and is therefore the inertial system. The `body` Object3D is a [Solid](@ref) and defines the pendulum as a mass point with `mass = 1.0`. The `bodyFrame` Object3D defines a coordinate system on the `body` that is translated along the x-axis. A revolute joint connects `world` with `bodyFrame`.
Open the [three.js editor](https://threejs.org/editor/), import (File --> Import) the [json file](https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4)`Pendulum2.json` in your working directory and inspect the model:
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