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little update ContactForceLaw.md
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docs/src/internal/ContactForceLaw.md

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@@ -170,9 +170,10 @@ complicated and the shapes have often areas with discontinuous curvatures, only
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is used in Modia3D: *The contact area of a shape is approximated by a quadratic polynomial
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with constant mean principal curvature in all directions and on all points on the shape*.
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In other words, a sphere with constant sphere radius ``r_{contact}`` is associated with every shape that is used to compute coefficients ``c_{geo}, n_{geo}, \mu_{r,geo}``.
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A default value for ``r_{contact}`` is determined based on the available data of the shape (see [Shapes](@ref)):
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A default value for ``r_{contact}`` is determined based on the available data of the shape (see [Shapes](@ref)).
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If a user specific `contactSphereRadius` is defined in [Solid](@ref), it is taken instead of the default value.
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The default values for each shape are:
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The default $r_{contact}$ values for each shape are:
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| Shape | $r_{contact}$ | isFlat |
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|:----------------|:--------------------------------|:-------|
@@ -185,16 +186,15 @@ The default values for each shape are:
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|[Beam](@ref) | min(length, width, thickness)/2 | true |
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|[FileMesh](@ref) | shortestEdge/2 | false |
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It is possible to define a user specific `contactSphereRadius` in [Solid](@ref).
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For flat shapes, [Box](@ref) and [Beam](@ref), no `contactSphereRadius` is taken. For Herz' pressure it is needed only if two flat shapes are colliding.
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For flat shapes, [Box](@ref) and [Beam](@ref), no $r_{contact}$ is taken. For Herz' pressure it is needed only if two flat shapes are colliding ($r_i$ is the contact sphere radius $r_{contact}$ of shape $i$):).
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| isFlat | isFlat | $\mu_{r,geo}$ |
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|:-------|:-----------------|:------------------------|
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|true | true | $\frac{r1 r2}{r1 + r2}$ |
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|false | false | $\frac{r1 r2}{r1 + r2}$ |
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|true | false | $r1$ |
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|false | true | $r2$ |
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|false | true | $r1$ |
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|true | false | $r2$ |
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|true | true | $\frac{r1 r2}{r1 + r2}$ |
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$n_{geo} = 1.5$

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