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| 1 | +NAME=[CSKILL] (100LTS) CombatArt-WeaponRank list for characters |
| 2 | +AUTHOR=Mokha(悠木晓缺) |
| 3 | + |
| 4 | +IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 |
| 5 | + |
| 6 | +TYPE=STRUCT |
| 7 | +TAG=#ENGINE |
| 8 | + |
| 9 | +INFO=[CSKILL_K: gCombatArtRomJTable] Each character can use different arts at each weapon rank level |
| 10 | + |
| 11 | +POINTER=0xB2A63C |
| 12 | +DATASIZE=32 |
| 13 | +DATACOUNT=0x100 |
| 14 | + |
| 15 | +LISTNAME=UNIT |
| 16 | +B0:$COMBO combo.arts.txt=art(sword always) |
| 17 | +B1:$COMBO combo.arts.txt=art(sword E) |
| 18 | +B2:$COMBO combo.arts.txt=art(sword D) |
| 19 | +B3:$COMBO combo.arts.txt=art(sword C) |
| 20 | +B4:$COMBO combo.arts.txt=art(sword B) |
| 21 | +B5:$COMBO combo.arts.txt=art(sword A) |
| 22 | +B6:$COMBO combo.arts.txt=art(sword S) |
| 23 | +B7:$COMBO combo.arts.txt=art(Lance always) |
| 24 | +B8:$COMBO combo.arts.txt=art(Lance E) |
| 25 | +B9:$COMBO combo.arts.txt=art(Lance D) |
| 26 | +B10:$COMBO combo.arts.txt=art(Lance C) |
| 27 | +B11:$COMBO combo.arts.txt=art(Lance B) |
| 28 | +B12:$COMBO combo.arts.txt=art(Lance A) |
| 29 | +B13:$COMBO combo.arts.txt=art(Lance S) |
| 30 | +B14:$COMBO combo.arts.txt=art(Axe always) |
| 31 | +B15:$COMBO combo.arts.txt=art(Axe E) |
| 32 | +B16:$COMBO combo.arts.txt=art(Axe D) |
| 33 | +B17:$COMBO combo.arts.txt=art(Axe C) |
| 34 | +B18:$COMBO combo.arts.txt=art(Axe B) |
| 35 | +B19:$COMBO combo.arts.txt=art(Axe A) |
| 36 | +B20:$COMBO combo.arts.txt=art(Axe S) |
| 37 | +B22:$COMBO combo.arts.txt=art(Bow always) |
| 38 | +B23:$COMBO combo.arts.txt=art(Bow E) |
| 39 | +B24:$COMBO combo.arts.txt=art(Bow D) |
| 40 | +B25:$COMBO combo.arts.txt=art(Bow C) |
| 41 | +B26:$COMBO combo.arts.txt=art(Bow B) |
| 42 | +B27:$COMBO combo.arts.txt=art(Bow A) |
| 43 | +B28:$COMBO combo.arts.txt=art(Bow S) |
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