diff --git a/code/modules/jobs/job_types/adventurer/types/combat/cleric.dm b/code/modules/jobs/job_types/adventurer/types/combat/cleric.dm index d4a7e8cc29d..2681a24a632 100644 --- a/code/modules/jobs/job_types/adventurer/types/combat/cleric.dm +++ b/code/modules/jobs/job_types/adventurer/types/combat/cleric.dm @@ -96,7 +96,7 @@ "Great axe" = /obj/item/weapon/polearm/halberd/bardiche/woodcutter, ) - var/weaponchoice = spawned.select_equippable(spawned, selectableweapon, message = "Choose Your Specialisation", title = "Warrior of the ten!") + var/weaponchoice = spawned.select_equippable(player_client, selectableweapon, message = "Choose Your Specialisation", title = "Warrior of the ten!") if(!weaponchoice) return diff --git a/code/modules/jobs/job_types/adventurer/types/pilgrim/noble.dm b/code/modules/jobs/job_types/adventurer/types/pilgrim/noble.dm index 47309e13565..1c5d55fc39e 100644 --- a/code/modules/jobs/job_types/adventurer/types/pilgrim/noble.dm +++ b/code/modules/jobs/job_types/adventurer/types/pilgrim/noble.dm @@ -49,7 +49,7 @@ "Rapier" = /obj/item/weapon/sword/rapier/dec, \ "Cane Blade" = /obj/item/weapon/sword/rapier/caneblade, \ ) - var/choice = spawned.select_equippable(spawned, selectable, time_limit = 1 MINUTES, message = "Choose your weapon", title = "NOBLE") + var/choice = spawned.select_equippable(player_client, selectable, time_limit = 1 MINUTES, message = "Choose your weapon", title = "NOBLE") if(!choice) return switch(choice) diff --git a/code/modules/jobs/job_types/adventurer/types/wretch/berserker.dm b/code/modules/jobs/job_types/adventurer/types/wretch/berserker.dm index c077249ff25..c7b5ef3d65a 100644 --- a/code/modules/jobs/job_types/adventurer/types/wretch/berserker.dm +++ b/code/modules/jobs/job_types/adventurer/types/wretch/berserker.dm @@ -51,7 +51,7 @@ "Sword" = /obj/item/weapon/sword/arming ) - var/choice = spawned.select_equippable(spawned, selectableweapon, message = "Choose Your Specialisation", title = "BERSERKER") + var/choice = spawned.select_equippable(player_client, selectableweapon, message = "Choose Your Specialisation", title = "BERSERKER") if(!choice) return diff --git a/code/modules/jobs/job_types/adventurer/types/wretch/deserter.dm b/code/modules/jobs/job_types/adventurer/types/wretch/deserter.dm index 9d9e3f30057..d2df0e0efee 100644 --- a/code/modules/jobs/job_types/adventurer/types/wretch/deserter.dm +++ b/code/modules/jobs/job_types/adventurer/types/wretch/deserter.dm @@ -70,7 +70,7 @@ "Mace" = /obj/item/weapon/mace/goden/steel, ) - var/weaponchoice = spawned.select_equippable(spawned, selectableweapon, message = "Choose Your Specialisation", title = "DISGRACED KNIGHT") + var/weaponchoice = spawned.select_equippable(player_client, selectableweapon, message = "Choose Your Specialisation", title = "DISGRACED KNIGHT") if(!weaponchoice) return @@ -113,7 +113,7 @@ "None" = /obj/item/clothing/head/roguehood/colored/uncolored, ) - var/helmetchoice = spawned.select_equippable(spawned, selectablehelmets, message = "Choose Your Helmet", title = "DISGRACED KNIGHT") + var/helmetchoice = spawned.select_equippable(player_client, selectablehelmets, message = "Choose Your Helmet", title = "DISGRACED KNIGHT") if(!helmetchoice) return diff --git a/code/modules/jobs/job_types/adventurer/types/wretch/pyromaniac.dm b/code/modules/jobs/job_types/adventurer/types/wretch/pyromaniac.dm index 5b53ea86890..eed9024c19d 100644 --- a/code/modules/jobs/job_types/adventurer/types/wretch/pyromaniac.dm +++ b/code/modules/jobs/job_types/adventurer/types/wretch/pyromaniac.dm @@ -41,7 +41,7 @@ "Bow" = /obj/item/gun/ballistic/revolver/grenadelauncher/bow/short, "Crossbow" = /obj/item/gun/ballistic/revolver/grenadelauncher/crossbow, ) - var/weaponschoice = spawned.select_equippable(spawned, selectableweapon, message = "Choose Your Weapon of choice", title = "PYROMANIAC") + var/weaponschoice = spawned.select_equippable(player_client, selectableweapon, message = "Choose Your Weapon of choice", title = "PYROMANIAC") if(!weaponschoice) return @@ -79,4 +79,4 @@ /obj/item/rope/chain = 1, /obj/item/flint = 1, /obj/item/reagent_containers/glass/bottle/stronghealthpot = 1, - ) \ No newline at end of file + ) diff --git a/code/modules/jobs/job_types/church/templar.dm b/code/modules/jobs/job_types/church/templar.dm index 3dfb16e2c06..2ded2ae2c75 100644 --- a/code/modules/jobs/job_types/church/templar.dm +++ b/code/modules/jobs/job_types/church/templar.dm @@ -84,7 +84,7 @@ "Heartstring (Rapier)" = /obj/item/weapon/sword/rapier/eora, "Close Caress (Knuckles)" = /obj/item/weapon/knuckles/eora, ) - var/choice = spawned.select_equippable(spawned, selectable, message = "Choose Your Specialisation", title = "TEMPLAR") + var/choice = spawned.select_equippable(player_client, selectable, message = "Choose Your Specialisation", title = "TEMPLAR") if(!choice) return switch(choice) @@ -105,7 +105,7 @@ "DepthSeeker (Spear)" = /obj/item/weapon/polearm/spear/abyssor, "Barotrauma (Katars)" = /obj/item/weapon/katar/abyssor, ) - var/choice = spawned.select_equippable(spawned, selectable, message = "Choose Your Specialisation", title = "TEMPLAR") + var/choice = spawned.select_equippable(player_client, selectable, message = "Choose Your Specialisation", title = "TEMPLAR") if(!choice) return switch(choice) diff --git a/code/modules/jobs/job_types/garrison/veteran.dm b/code/modules/jobs/job_types/garrison/veteran.dm index c8526c88cf0..fdd38995556 100644 --- a/code/modules/jobs/job_types/garrison/veteran.dm +++ b/code/modules/jobs/job_types/garrison/veteran.dm @@ -324,7 +324,7 @@ "Zweihander" = /obj/item/weapon/sword/long/greatsword/zwei, \ "Halberd" = /obj/item/weapon/polearm/halberd \ ) - var/weapon_choice = spawned.select_equippable(spawned, weapons, message = "CHOOSE YOUR WEAPON.", title = "TAKE UP ARMS") + var/weapon_choice = spawned.select_equippable(player_client, weapons, message = "CHOOSE YOUR WEAPON.", title = "TAKE UP ARMS") switch(weapon_choice) if("Zweihander") spawned.adjust_skillrank(/datum/skill/combat/swords, 1, TRUE) @@ -404,7 +404,7 @@ spawned.adjust_skillrank(/datum/skill/combat/wrestling, 1, TRUE) spawned.adjust_skillrank(/datum/skill/combat/unarmed, 1, TRUE) - spawned.select_equippable(spawned, list( \ + spawned.select_equippable(player_client, list( \ "Knuckles" = /obj/item/weapon/knuckles, \ "Katar" = /obj/item/weapon/katar, \ ), diff --git a/code/modules/jobs/job_types/garrison/watchlieutenant.dm b/code/modules/jobs/job_types/garrison/watchlieutenant.dm index 38cd1532b9a..9c03830cafa 100644 --- a/code/modules/jobs/job_types/garrison/watchlieutenant.dm +++ b/code/modules/jobs/job_types/garrison/watchlieutenant.dm @@ -65,7 +65,7 @@ "Spear" = /obj/item/weapon/polearm/spear, \ "Sword" = /obj/item/weapon/sword/iron, \ ) - var/choice = spawned.select_equippable(spawned, selectable, message = "CHOOSE YOUR SECONDARY WEAPON", title = "LIEUTENANT") + var/choice = spawned.select_equippable(player_client, selectable, message = "CHOOSE YOUR SECONDARY WEAPON", title = "LIEUTENANT") if(!choice) return switch(choice) diff --git a/code/modules/jobs/job_types/nobility/minor_noble.dm b/code/modules/jobs/job_types/nobility/minor_noble.dm index 242e305ff54..0a4738074f7 100644 --- a/code/modules/jobs/job_types/nobility/minor_noble.dm +++ b/code/modules/jobs/job_types/nobility/minor_noble.dm @@ -62,7 +62,7 @@ "Rapier" = /obj/item/weapon/sword/rapier/dec, \ "Cane Blade" = /obj/item/weapon/sword/rapier/caneblade, \ ) - var/choice = spawned.select_equippable(spawned, selectable, time_limit = 1 MINUTES, message = "Choose your weapon", title = "NOBLE") + var/choice = spawned.select_equippable(player_client, selectable, time_limit = 1 MINUTES, message = "Choose your weapon", title = "NOBLE") if(!choice) return switch(choice) diff --git a/code/modules/jobs/job_types/other/folkheroes/lakkariancleric.dm b/code/modules/jobs/job_types/other/folkheroes/lakkariancleric.dm index 813515fb05a..1ff9387deb2 100644 --- a/code/modules/jobs/job_types/other/folkheroes/lakkariancleric.dm +++ b/code/modules/jobs/job_types/other/folkheroes/lakkariancleric.dm @@ -46,7 +46,7 @@ "Silver Rungu" = /obj/item/weapon/mace/silver/rungu, \ "Silver Sengese" = /obj/item/weapon/sword/scimitar/sengese/silver \ ) - var/choice = spawned.select_equippable(spawned, selectable, message = "What is your weapon of choice?") + var/choice = spawned.select_equippable(player_client, selectable, message = "What is your weapon of choice?") if(!choice) return diff --git a/code/modules/jobs/job_types/other/merc_classes/blackoak.dm b/code/modules/jobs/job_types/other/merc_classes/blackoak.dm index 0d615112447..6dcd9977adc 100644 --- a/code/modules/jobs/job_types/other/merc_classes/blackoak.dm +++ b/code/modules/jobs/job_types/other/merc_classes/blackoak.dm @@ -41,7 +41,7 @@ "Spear" = /obj/item/weapon/polearm/spear, \ "Regal Elven Club" = /obj/item/weapon/mace/elvenclub/steel \ ) - var/choice = spawned.select_equippable(spawned, selectableweapon, message = "Choose Your Weapon", title = "Black Oak's Guardian") + var/choice = spawned.select_equippable(player_client, selectableweapon, message = "Choose Your Weapon", title = "Black Oak's Guardian") if(!choice) return switch(choice)