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Rmove break command from processor
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ShipGame/ShipGame.Dependencies/NormalMappingModelProcessor/NormalMappingModelProcessor.cs

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@@ -60,7 +60,6 @@ public override ModelContent Process(NodeContent input,
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private void PreprocessSceneHierarchy(NodeContent input,
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ContentProcessorContext context, string inputName)
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{
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System.Diagnostics.Debugger.Break();
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MeshContent mesh = input as MeshContent;
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if (mesh != null)
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{

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